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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Quote:
That's why we restart the server at the end of each mission. We used to rotate missions, but found leaving the server up will significantly increase the amount of players that can't join (nulls) to well in the 20's in a 24 hour window. And this null thing is completely random. It's happened to the majority of players I've talked to at least 1 time. Another reason why we really need dedi files for the server. |
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#2
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Excellant, thanks WW!
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#3
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Thanks for the explanation Bliss. I myself was having trouble connecting to our server one time and that sounds like exactly what you described.
We had a new guy try to join earlier this week but kept failing authentication. Finally last night he was able to join. I have been restarting my server a couple times a day when I am coding and updating things, but other than that I try and leave it alone. I will keep a better watch on it now though. One thing I do seem to be having trouble with is the Server losing connection to Steam. I will notice that the server does not show up in the client list. I go to the server and see a little message box that steam has disconnected. At that point I try and shut everything down and restart but Steam says it is trying to sync. It may stay that way for 5 minutes or 2 hours before I am finally able to get the server back online. Any Ideas what that might be ? Thanks, WildWillie |
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#4
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Quote:
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#5
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Ataros -
Source code (Visual Studio project) is provided in the download. WW |
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#6
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I think it's really great that you include the source code.
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#7
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Not really had a chance to dig into it yet! But it looks great! |
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#8
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What do I do wrong?
================================================= System.ApplicationException: Mission: Mission not loaded. at 4YQguDGg7WLABsU9pm3.T8Lw4SGw95gwTxUSs13.33FmYeNKML (Double ) at 4YQguDGg7WLABsU9pm3.T8Lw4SGw95gwTxUSs13.VTImZIPK7F () at 8X159no07oYg2yu2OBK.qUomqVoaDQ8DB34Ln6w.BattleStar t() at 2pcDPOMCAn8BIb8ysUA.NFCE7DMiT9FpQagZIAw.WvUJ1RctUF o(XmqEBtXtZdpequkcc65 ) at 2pcDPOMCAn8BIb8ysUA.NFCE7DMiT9FpQagZIAw.JOI5uWMWD0 5biIQlYbj.rwaLkRrjM6Oq5MvTByqt(Object , Object ) at 2pcDPOMCAn8BIb8ysUA.NFCE7DMiT9FpQagZIAw.JOI5uWMWD0 5biIQlYbj.k1qJ1Nv9g1f(XmqEBtXtZdpequkcc65 ) at 2pcDPOMCAn8BIb8ysUA.NFCE7DMiT9FpQagZIAw.7fe3ucrM9s rvuSl8w3rN(Object , Object ) at 2pcDPOMCAn8BIb8ysUA.NFCE7DMiT9FpQagZIAw.consoleInp ut(String ) at g4BSxWxGHPiUmyukbWN.fkOxIox8BMeA3dnwncV.xGBJnZ5yoG x(String ) at UpAEiymMcHSymg6iQ8F.piGitLmFeMHcV8v0vFY.kVJsYKH8qD WAAr8D9efd(Object , Object ) at UpAEiymMcHSymg6iQ8F.piGitLmFeMHcV8v0vFY.VJbwtGAVpT r(String , uvqhOPmcF0pgjZduJO1 ) ================================================= I`am kind of messed up with port configuration... not sure why: my confs.ini [NET] serverName=Dedicated Server serverDescription=IL-2 Sturmovik: Cliffs of Dover speed=100000 localPort=27005 maxPlayers=16 serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 tryDirectConnect=1 [Console] IP=20011 IPS=127.0.0.1, localhost, 192.168.1.11 LOG=0 LOGTIME=0 LOGFILE=logs.txt HISTORY=128 HISTORYCMD=128 WRAP=1 PAUSE=1 PAGE=20 LOGKEEP=1 __________________________________________________ ______ my Il2 commander set like that: database connection: IP 127.0.0.1 .... server connection info: IP: 192.168.1.11 stats port : 20005 console port: 20011 __________________________________________________ ______ thats from mission script base private static Int32 serverPort = 20005; how do I actualy edit base file, not sure where to put mission strings, would u give example pleas??
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![]() Asus P6T V2 Deluxe, I7 930, 3x2 GB RAM XMS3 Corsair1333 Mhz, Nvidia Leadtek GTX 470, Acer 1260p screen projector, Track IR 4 OS ver5, Saitek Pro Flight Rudder, Saitek X52, Win 7 x64 ultimate Last edited by _79_dev; 02-01-2012 at 01:08 PM. |
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#9
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Thank you very much. I looked into the wrong archive initially.
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#10
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@ wildwillie
Thank you for sharing! Do you plan to share the source code? Small_Bee is working on server commander and stat too (screenshots of commander and stat ). I think it would be efficient if you join efforts if it is possible. Quote:
1) Click Cancel while connecting to a server. 2) Chose to disconnect from a server when it is in lag. Then when trying to connect you get "Server failed authentication" error but you can see your name in the server browser list of players present at the server. Thus I think kick <name> (or maybe kick null) command should work but I never tested it. Last edited by Ataros; 01-13-2012 at 01:09 PM. |
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