Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 01-12-2012, 11:52 PM
wildwillie wildwillie is offline
Approved Member
 
Join Date: Aug 2010
Posts: 111
Default

What do you mean by "null errors" ? Like this one:
Code:
[07:17:17]	=================================================
[07:17:17]	System.NullReferenceException: Object reference not set to an instance of an object.
[07:17:17]	   at LYqSxVUb301LL4jGavw.ZwH7F0UuLB23PuC9oo5.dU5QQyWtLl(r07HI3T3F1600G48A6t , GFLK6d8aKf0VrJKYuLT )
[07:17:17]	   at Nxt3iJYHuBeNh7InIPp.SiM9x2YyQLXTcHxQFWH.hrLQbkJSkFm(ZwH7F0UuLB23PuC9oo5 , Int32 )
[07:17:17]	=================================================
I started our server last night at 9:30 and it is still running without problem.
I have 4 missions in rotation and the Dedicated server uses between 700mb and 950mb of memory.

I just found one issue I have been tracking where the player is not removed after they have disconnected. Which is why you see 85 players ingame on our stats page when it actually is only 1.

Attached is the new exe for that fix.

Also you will need to download the latest GeoCityLite.dat file from http://www.maxmind.com/app/geolitecity and unzip it to the IL2ClodCommander folder.

Willie
Attached Files
File Type: zip IL2CloDCommander.zip (112.5 KB, 53 views)
Reply With Quote
  #2  
Old 01-13-2012, 12:15 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by wildwillie View Post
What do you mean by "null errors" ? Like this one:
Code:
[07:17:17]	=================================================
[07:17:17]	System.NullReferenceException: Object reference not set to an instance of an object.
[07:17:17]	   at LYqSxVUb301LL4jGavw.ZwH7F0UuLB23PuC9oo5.dU5QQyWtLl(r07HI3T3F1600G48A6t , GFLK6d8aKf0VrJKYuLT )
[07:17:17]	   at Nxt3iJYHuBeNh7InIPp.SiM9x2YyQLXTcHxQFWH.hrLQbkJSkFm(ZwH7F0UuLB23PuC9oo5 , Int32 )
[07:17:17]	=================================================
I started our server last night at 9:30 and it is still running without problem.
I have 4 missions in rotation and the Dedicated server uses between 700mb and 950mb of memory.

I just found one issue I have been tracking where the player is not removed after they have disconnected. Which is why you see 85 players ingame on our stats page when it actually is only 1.

Attached is the new exe for that fix.

Also you will need to download the latest GeoCityLite.dat file from http://www.maxmind.com/app/geolitecity and unzip it to the IL2ClodCommander folder.

Willie
That error message, is sadly normal (currently). What I'm talking about is the steam stats tracker in my sig. Sometimes you'll see a player labeled as (null). This is a player that attempted to join the server yet failed authorization. So this (null) will stay on the on the steam stats and the player will not be able to join until the server is completely restarted. So if you have a null in your listing and kept your server up 24/7 that particular player can never join again. This extra player does not show up in the console, so it's not like you could kick him out either. They are just stuck failing auth. So if you had 25 players according to steam and 1 of those being a null, your in-game server will only show 24.

That's why we restart the server at the end of each mission. We used to rotate missions, but found leaving the server up will significantly increase the amount of players that can't join (nulls) to well in the 20's in a 24 hour window. And this null thing is completely random. It's happened to the majority of players I've talked to at least 1 time.

Another reason why we really need dedi files for the server.
__________________

ATAG Forums + Stats
Reply With Quote
  #3  
Old 01-13-2012, 09:51 AM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Excellant, thanks WW!
Reply With Quote
  #4  
Old 01-13-2012, 11:09 AM
wildwillie wildwillie is offline
Approved Member
 
Join Date: Aug 2010
Posts: 111
Default

Thanks for the explanation Bliss. I myself was having trouble connecting to our server one time and that sounds like exactly what you described.

We had a new guy try to join earlier this week but kept failing authentication. Finally last night he was able to join.

I have been restarting my server a couple times a day when I am coding and updating things, but other than that I try and leave it alone. I will keep a better watch on it now though.

One thing I do seem to be having trouble with is the Server losing connection to Steam. I will notice that the server does not show up in the client list. I go to the server and see a little message box that steam has disconnected. At that point I try and shut everything down and restart but Steam says it is trying to sync. It may stay that way for 5 minutes or 2 hours before I am finally able to get the server back online. Any Ideas what that might be ?

Thanks,

WildWillie
Reply With Quote
  #5  
Old 01-13-2012, 12:12 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by wildwillie View Post
One thing I do seem to be having trouble with is the Server losing connection to Steam. I will notice that the server does not show up in the client list. I go to the server and see a little message box that steam has disconnected. At that point I try and shut everything down and restart but Steam says it is trying to sync. It may stay that way for 5 minutes or 2 hours before I am finally able to get the server back online. Any Ideas what that might be ?
Try setting the server to autorestart when it happens as described here http://forum.1cpublishing.eu/showthread.php?t=25429
Reply With Quote
  #6  
Old 01-13-2012, 12:38 PM
wildwillie wildwillie is offline
Approved Member
 
Join Date: Aug 2010
Posts: 111
Default

Ataros -

Source code (Visual Studio project) is provided in the download.



WW
Reply With Quote
  #7  
Old 01-13-2012, 02:53 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

I think it's really great that you include the source code.
Reply With Quote
  #8  
Old 01-13-2012, 02:58 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by wildwillie View Post
Ataros -

Source code (Visual Studio project) is provided in the download.



WW
Thank you very much. I looked into the wrong archive initially.
Reply With Quote
  #9  
Old 01-13-2012, 11:56 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

@ wildwillie
Thank you for sharing! Do you plan to share the source code? Small_Bee is working on server commander and stat too (screenshots of commander and stat ). I think it would be efficient if you join efforts if it is possible.

Quote:
Originally Posted by ATAG_Bliss View Post
And this null thing is completely random. It's happened to the majority of players I've talked to at least 1 time.
Not exactly random. There are at lease two cases which you can reproduce to get this error.
1) Click Cancel while connecting to a server.
2) Chose to disconnect from a server when it is in lag.

Then when trying to connect you get "Server failed authentication" error but you can see your name in the server browser list of players present at the server. Thus I think kick <name> (or maybe kick null) command should work but I never tested it.

Last edited by Ataros; 01-13-2012 at 12:09 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:21 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.