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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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What do you mean by "null errors" ? Like this one:
Code:
[07:17:17] ================================================= [07:17:17] System.NullReferenceException: Object reference not set to an instance of an object. [07:17:17] at LYqSxVUb301LL4jGavw.ZwH7F0UuLB23PuC9oo5.dU5QQyWtLl(r07HI3T3F1600G48A6t , GFLK6d8aKf0VrJKYuLT ) [07:17:17] at Nxt3iJYHuBeNh7InIPp.SiM9x2YyQLXTcHxQFWH.hrLQbkJSkFm(ZwH7F0UuLB23PuC9oo5 , Int32 ) [07:17:17] ================================================= I have 4 missions in rotation and the Dedicated server uses between 700mb and 950mb of memory. I just found one issue I have been tracking where the player is not removed after they have disconnected. Which is why you see 85 players ingame on our stats page when it actually is only 1. Attached is the new exe for that fix. Also you will need to download the latest GeoCityLite.dat file from http://www.maxmind.com/app/geolitecity and unzip it to the IL2ClodCommander folder. Willie |
#2
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That's why we restart the server at the end of each mission. We used to rotate missions, but found leaving the server up will significantly increase the amount of players that can't join (nulls) to well in the 20's in a 24 hour window. And this null thing is completely random. It's happened to the majority of players I've talked to at least 1 time. ![]() Another reason why we really need dedi files for the server. |
#3
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Excellant, thanks WW!
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#4
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Thanks for the explanation Bliss. I myself was having trouble connecting to our server one time and that sounds like exactly what you described.
We had a new guy try to join earlier this week but kept failing authentication. Finally last night he was able to join. I have been restarting my server a couple times a day when I am coding and updating things, but other than that I try and leave it alone. I will keep a better watch on it now though. One thing I do seem to be having trouble with is the Server losing connection to Steam. I will notice that the server does not show up in the client list. I go to the server and see a little message box that steam has disconnected. At that point I try and shut everything down and restart but Steam says it is trying to sync. It may stay that way for 5 minutes or 2 hours before I am finally able to get the server back online. Any Ideas what that might be ? Thanks, WildWillie |
#5
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#6
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Ataros -
Source code (Visual Studio project) is provided in the download. WW |
#7
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I think it's really great that you include the source code.
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#8
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Thank you very much. I looked into the wrong archive initially.
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#9
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@ wildwillie
Thank you for sharing! Do you plan to share the source code? Small_Bee is working on server commander and stat too (screenshots of commander and stat ). I think it would be efficient if you join efforts if it is possible. Quote:
1) Click Cancel while connecting to a server. 2) Chose to disconnect from a server when it is in lag. Then when trying to connect you get "Server failed authentication" error but you can see your name in the server browser list of players present at the server. Thus I think kick <name> (or maybe kick null) command should work but I never tested it. Last edited by Ataros; 01-13-2012 at 12:09 PM. |
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