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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 12-30-2011, 10:02 PM
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addman addman is offline
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Originally Posted by JG52Krupi View Post
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I am hoping Co-op will come back with a properly implemented gui.
Yes, personally I'm not saying that it has to be like the old gui, it wasn't perfect and had it's flaws. I suggest that the developers take a look at other games, not just flight sims. There's nothing wrong in borrowing something that works.
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Old 12-30-2011, 11:42 PM
pupo162 pupo162 is offline
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Originally Posted by addman View Post
Yes, personally I'm not saying that it has to be like the old gui, it wasn't perfect and had it's flaws. I suggest that the developers take a look at other games, not just flight sims. There's nothing wrong in borrowing something that works.
SO? waht do you think it is missing?


Personally, developing a script that loads on coop after the other after a certain time would be nice.

So that you have a list of planes that you can take and will take off at 10AM, you fly and land, wait, then another list of planes pop up for the 11AM sortie. this would result in a continuous dogfight style gameplay, but would create a wave effect, rather than a "resupply the front line" one.

by lsit i mean the il2 1946 coop plane select thingy.
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  #3  
Old 12-31-2011, 09:08 AM
Madfish Madfish is offline
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I believe Co-Op is now already possibly much better than it ever was. It's just a different approach and map makers need to re-think.

If the community could get a few coders on board and the SDK and some documentation get's released I believe the current system can be MUCH more than co-op. It can be "just" co-op, yes - but also a large dynamic and co-opable campaign map, side mission co-op on live online servers (e.g. an online dogfight map could have numerous co-op missions if you find a few guys and want to fly with them etc.)

The only downside is that there is a bit of lack of documentation. And that the scripting part needs to be provided by community members - which often is very unreliable and tedious.

That said I'm really wondering why there isn't a forum section (or sub section) just for co-op maps. It'd help people make them, talk about how to make them and share them without the clutter of a merged universal forum.

My suggestion:
  • developers could provide a sticky detailing their view on how the co-op's should be done in the game now and providing some great code snippets and links to documentation to help the community using the new style co-op's
  • developers / moderators could create a sub-forum under the "CoD Multiplayer" board.
  • moderators could maintain a sticky post providing a list with co-op maps, documentation etc.
  • regulars could describe specific scenarios and tell about how they would envision the co-op to work, eventually this can be solved already and if not it could be seen and discussed as a suggestion eventually
  • experts in coding could provide their code snippets
  • expert map makers could post tutorials on which code snips they used and how. videos or pictured and detailed posts would be easy to understand.
  • everyone could visit the forum and either get into mapping or try and play the co-op missions provided by the community.

I strongly believe co-op is a great aspect of any multiplayer game and should be very much cared for.
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  #4  
Old 12-31-2011, 11:44 AM
Ataros Ataros is offline
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Originally Posted by Madfish View Post
It can be "just" co-op, yes - but also a large dynamic and co-opable campaign map, side mission co-op on live online servers (e.g. an online dogfight map could have numerous co-op missions if you find a few guys and want to fly with them etc.)
Exactly. This is important. I hope as soon as this project is ready http://forum.1cpublishing.eu/showpos...0&postcount=71 Banks will integrate some sort of coop mechanics into it at a later stage. E.g. players would be able to create coop flights via the TAB-4 menu to attack current objectives.
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Old 12-31-2011, 04:15 PM
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Very good reply's thanks chaps, but i still think we should have and i cant see what harm it could do to have both ways.
making CO-OPs still should be easy and intuitive, and be simple enough for anyone to make, adjust and play.

I hope Luthier will change his mind and see this, until he does i think there will be no online wars.
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  #6  
Old 12-31-2011, 06:16 PM
HR_Naglfar HR_Naglfar is offline
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Originally Posted by furbs View Post
Very good reply's thanks chaps, but i still think we should have and i cant see what harm it could do to have both ways.
making CO-OPs still should be easy and intuitive, and be simple enough for anyone to make, adjust and play.

I hope Luthier will change his mind and see this, until he does i think there will be no online wars.
Well there's no need of old coops to make an online war... I think that right now it's possible to make a classic online war (generating missions, reporting logs, all that...). I don't see what's the problem to make that.

But the possibilities that you have with scripts are way better than that. You can make a 24/7 war, moving ground units, generating air missions and watching all these movements in a web browser map in real time. Just like a SEOW, but in real time.

Or you can make it with dynamic ground movements. Like the ADW but without stopping to load the next mission.

And a lot of things more can be done, but all this needs time, and people willing to do it.


Personally I think that, speaking only about online wars, the old coop system is a thing from the past and no longer needed.
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  #7  
Old 12-31-2011, 06:42 PM
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Lets hope your right, and time will tell. Because so far NOTHING is happening online for sqds apart from air quake on ATAG.

Ive not seen one new style coop(how do we find one?) online so far.
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Last edited by furbs; 12-31-2011 at 06:45 PM.
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  #8  
Old 01-05-2012, 10:54 PM
Madfish Madfish is offline
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Now that so many moderators (counted at least 2) take part in the debate what about this as a first step in the right direction:
Quote:
Originally Posted by Madfish View Post
[...]
My suggestion:
  • developers could provide a sticky detailing their view on how the co-op's should be done in the game now and providing some great code snippets and links to documentation to help the community using the new style co-op's
  • developers / moderators could create a sub-forum under the "CoD Multiplayer" or "FMB, Mission & Campaign builder Discussions" board called "Co-Op".
  • moderators could maintain a sticky post providing a list with co-op maps, documentation etc.
  • regulars could describe specific scenarios and tell about how they would envision the co-op to work, eventually this can be solved already and if not it could be seen and discussed as a suggestion eventually
  • experts in coding could provide their code snippets
  • expert map makers could post tutorials on which code snips they used and how. videos or pictured and detailed posts would be easy to understand.
  • everyone could visit the forum and either get into mapping or try and play the co-op missions provided by the community.
[...]
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  #9  
Old 01-06-2012, 01:43 AM
Force10 Force10 is offline
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Blackdog has a good memory of the bugs in the original IL-2 and I don't dispute that. For me, this is the difference between the 2:

Average critic score for launch version IL-2 2001: 9.2 (editors choice)

Average critic score for COD: 6.0

There are showstopper bugs and their are annoying bugs that you can still enjoy a sim with. It is 8 months later and I still don't have a singleplayer experience I can enjoy. I don't think that was really the case with the oirginal IL-2. Both sims were released with ground breaking stuff, it's just that COD can't be enjoyed by an offline player yet.
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Old 01-06-2012, 02:11 AM
FS~Phat FS~Phat is offline
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Quote:
Originally Posted by Force10 View Post
Blackdog has a good memory of the bugs in the original IL-2 and I don't dispute that. For me, this is the difference between the 2:

Average critic score for launch version IL-2 2001: 9.2 (editors choice)

Average critic score for COD: 6.0

There are showstopper bugs and their are annoying bugs that you can still enjoy a sim with. It is 8 months later and I still don't have a singleplayer experience I can enjoy. I don't think that was really the case with the oirginal IL-2. Both sims were released with ground breaking stuff, it's just that COD can't be enjoyed by an offline player yet.
That's a pretty broad statement. Like to back it up with some facts and constructive input for a change?
I have a great time in both single-player and multi-player (including campaign - ok so its not dynamic but its not that bad!) I never experience a lot of the issues some of you guys seem to suffer and I have a much more complex rig where if something wasnt going to work, I'd be the one more likely to suffer problems.

What specific things are you referring to? Many many many bugs have been fixed since the initial release but I dont see any that are show stoppers now or I wouldn't be playing it! I myself shelved it for a couple months until the last couple patches which addressed the majority of the big issues.

Here's your chance to possibly get some help with things your struggling with in the game. Maybe we can help each other a bit more instead of complaining all the time.

I warn you though if its just another general broad sweeping whine post it will go straight in the bin.

How can we help you?

PS. FYI I just played online for 1hr on ATAG Axis vs Allies (20 players online) did 4 sorties and shot down 2 109s and a bomber without a single crash or bug rearing its head. Loving it!
Also noticed my system crept up from 8GB ram usage to 9.4GB ram of my 24GB while in game so it might help some of you to have at least 8GB of ram and maybe even 12GB.

Last edited by FS~Phat; 01-06-2012 at 03:46 AM.
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