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CO-OPs again...
After the CO-OP poll i thought i remembered something Luthier had said, and here it is....
Unfortunately two major things we cut out of the beta version of the patch did not make it into this release. Distant 2D clouds continue to conflict with NVidia SLI. The old Il-2 co-op style plane/position selection GUI also needs more work. These changes will be released shortly. From here... http://forum.1cpublishing.eu/showthread.php?t=24037 Which seems odd when Luthier says this now.... Will we see the coop mission in CloD, as it was in the old "IL-2"? Quote: Don’t understand the question. The way we see it, CoD already has Il-2-style co-op. We are certainly not planning any major changes to online modes, GUI, or anything like that. Confused, so was Luthier just making that up about the clouds and CO-OPs? patch padding? |
I remeber this too.
So whats going on with it??????? Or is it just another unanswered question? |
uhm.... maybe luthier fixed, tough it was released when it isnt. it would be a normal confusion and happens to me.
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Or maybe we're all talking cross purposes, he specifically states GUI there and most of the discussion I've seen mentioned just says co-ops, in which case Luthier is right, they do exist, we just don't have the GUI yet?
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No Dano, i think they have gone the same place as this lot....remember...
FM reworked DM fixed Radio coms working Radar Ground control British ships 2d clouds Sli fixed Exe crashes fixed Community manager Ground handling Something great but i cant say... SDK coming very soon! FMB docs Server files |
The big downer for the Squad I am in at the moment is the inability to have coops on the main channel map, really the whole idea of the game for squad based flyers I think.....
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Stop that furbs, I'm trying to stay positive :)
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Stay positive guys its not good for your membership to be anything else here. I think Luthier is doing a fantastic job, its just that he has great difficulty in remembering anything. :confused:
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And yeah... it's possible to play coops in Cliffs of Dover right now, just design a coop mission instead of a dogfight map. And you can use a coop script to get rid of the plane selection problem and if you don't want the AI taking off early. |
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WPF.Unavailable issue prevents the menu from working correctly on the channel map however. A script posted in the MP forums sections solves this and other problems but does not have a GUI: i.e. players have to press 1,2,3,4, etc. keys on keyboard instead of clicking LMB. Not a big deal. |
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