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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-23-2011, 09:31 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by cheesehawk View Post
What you describe is AirQuake with bombing.
I'd hardly call it AirQuake. Once you realize that the current situation of the game, in the MP side of things, doesn't allow for massive bomber formations or realistic flight times to make any sort of "historical" scenario, then you'd also realize why we have the maps are setup like they are atm.

I don't get your mentality. If you don't like the current MP offerings, then by all means, please do make your own. But every where I look you constantly call what we do as airquake, and quite frankly, it's getting old.

Maybe spend 100's of hours testing and making different missions and you'll probably easily realize why we HAVE to do some of the things we do.
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Old 12-23-2011, 10:55 PM
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Thank's for the answers to some of the questions.
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  #3  
Old 12-23-2011, 11:39 PM
ATAG_Bliss ATAG_Bliss is offline
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No disrespect to you intended Bliss, I do know how hard you've worked on your server. And simply put, without your server out there, a large part of the people here would not be playing this flawed game anymore, kudo's to you for being part of what's keeping this game alive. But you reinforce my point, the limitations of the game make everything dogfight aka airquake. There is very limited ability to make one thing effect another in an ongoing process, the game engine creates glitches and crashes. Being an ongoing mission, with endlessly repeating flights, static targets, no real objectives that effect mission-planning, or outcome, invariably produces a simple fps style of experience. Added to that the endless balancing of sides (which I viewed as a concession to a vocal minority/majority perhaps innaccurately, but still my point of view), I simply choose to abstain from your particular server. Still, no offense intended, and I'm still appreciative of all the help and tips you've personally given me earlier, my understanding of the FMB and scripting is in large part thanks to you! S!

Yet, beneath all that, it is the problems in the game itself, which do not appear to be scheduled to fix while still under the title we bought, and expected to have working, is the main culprit. To call what we have now a merge of dogfight and co-op is oversimplifying what a co-op truly is. What we can do now are simply co-operative play in a airquake environment, not a true co-op, not true historical missions, not a realistic simulation of the Battle of Britain. I think even you can concede that.
Your ideas of airquake are very different than mine. Airquake is having 2 airfields 200m on some fantasy island with airstarts and fighting to the death. Having an objective based mission(s) is far from that. It's as if you think that FB got to 46 with regards to knowledge, 3rd party tools, and the community in 7 months instead of 10 years. Things like this will take time, just like with the other title. Expecting this type of stuff from the get go is a just a bit ambitious don't ya think?

Just because it's not there yet, doesn't mean people like us aren't working towards it. FFS we've just figured out how to script some sort of win conditions for objectives to load other maps etc. It's as if you think mission building / coding in this game takes minutes. I mean, no offense, but I'd love to see you do some of this stuff you are talking about. Just because a mission has a historical scenario around it, doesn't necessarily change the tactics where people to choose to fly it. When you stopped flying on the server was when the 5 spitIIa's were put on there. And ever since then you won't fly there because you don't know how to fly against them. If it had to do with airquake, you never would have from the get go.
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Old 12-23-2011, 11:47 PM
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CaptainDoggles CaptainDoggles is offline
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5 doesn't sound like a lot when it's 20 on 20, but when it's late at night your server becomes unplayable because all 5 red players are in Spit 2s and all 5 blue players might as well leave the game.
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Old 12-23-2011, 11:51 PM
ATAG_Bliss ATAG_Bliss is offline
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5 doesn't sound like a lot when it's 20 on 20, but when it's late at night your server becomes unplayable because all 5 red players are in Spit 2s and all 5 blue players might as well leave the game.
That's strange, because when I've met a SpitIIa at altitude in my E4 saying there's only 2 of us on the server, it's the best dogfighting I've ever had in the game. Throw some teamwork in the mix and they'll run home to momma.

Btw, late at night is usually when I fly.
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Old 12-24-2011, 12:34 AM
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So, no new planes for CLOD....in other words a bloody abandoning...
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Old 12-24-2011, 12:42 AM
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no new planes I can live with, but having to wait for the addon for some major fixes is indeed a bit of a let down. the BoB scenario still has massive pontential, and though I see why concentrating on the russian market may even be important for the team, it still is a huge waste and a let down of sorts. I will fet the BoM for sure, but I simply do not feel the love for the product like it was with the old IL2.
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  #8  
Old 12-24-2011, 12:50 AM
CUJO_1970 CUJO_1970 is offline
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So...not only is CLOD released unfinished, there are no plans to finish it at all.
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Old 12-24-2011, 12:48 AM
adonys adonys is offline
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the usual bla blas, and some worrying news. that's sad

and considering that today, after 9 months of "patches", the current state of the game is pretty much still the same as at the launch back in march, aka disastrous, and with these news.. I don't know what else can be said..

there are a few words in the answers which you guys seem to miss: many "will work on", not "we've worked on" (and finished it) or at least some "we're working on".. which sums up towards zero..
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Old 12-24-2011, 01:05 AM
Sutts Sutts is offline
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So, no new planes for CLOD....in other words a bloody abandoning...
Come on Tvrdi, you really are the most negative guy I've seen for quite some time....even more so than Tree perhaps

Firstly, I don't remember any extra planes being promised for this title. I'd say what we have is more than adequate (for now).

CloD is not being abandoned at all. With the new sequel we will immediately have access to ALL the new functionality, objects and aircraft which will no doubt include the flyable Dornier etc. that would be nice to have.

Development is expensive and new funds must come from somewhere. The alternative is a still-born series and no hope for high fidelity WWII air combat for the foreseeable future. I know what I'd rather have.

Please get over this feeling of being wronged. The developers are trying hard to make the best of a bad situation and a successful outcome will benefit us all.
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