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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The progression of online war system in IL2 proved that the sim could be so much more than just server based fights. It was played like a game of chess by the red vs blue leaders on the online war site, then the pilots would take the chosen resources and put them where ordered. Whole historical campaigns rewritten : Moscow conquered, Smolensk conquered, Caen defended. Everything was there : shortage of resources, logistic worries, Reds ramming Heinkels just to stop them from bombing red tanks. Whole tank battles assisted by IL2/Ju87 assisted by fighters on multiple altitudes. It is just too much to wrote about. And on top of it all, every pilot could feel how it is to fly a loooong sortie, go back home to rtb, land safely and talk about the mission with teammates. It was this accomplishment of surviving a war flight sortie. You simply can`t substitude this with deathmatch servers. Oh and PS. Regardless how airquake players read it : there is a whole crowd of squads waiting for CloD to get online war - ready. You can`t ignore those folks. Last edited by carguy_; 12-23-2011 at 07:05 PM. |
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#2
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Absolutly agree! Without COOP Modus (maybe implemented in the current system) like in Il2 CLOD is dead for me! Even if they can fix the many bugs and a new graphic engine! Without proper online COOP modus this game will not work for many squads! |
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#3
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There's no need of old coop GUI to make online wars right now. All the process of generate the mission, fly it, and report the log is obsolete and not needed. With scripts you can make whatever you want (an online war with real time air and ground movements, ordered in a web broswer map, for example). There are a lot of possibilities to make online wars way better than all that we had with IL-2. But of course someone have to make it. If there's a problem that makes impossible to fly online wars right now is the ram leak problem, not the lack of a not needed GUI. PS: Anyway, I think that right now it's also perfectly possible to make old style online wars. The mission file structure is similar to IL-2, so there's no problem to generate a mission, and you can have a log of all the mission events. |
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#4
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I flew those missions. Hundreds of them. They have been the single thing closest to an actual online dynamic campaign. But as you may know there was a website with tools, map, statistics, ready scripts and such. This led for main leader players to generate a mission file and off we go. In the state this game is actually : can I turn on something like Hyperlobby and enter a slot to wait for an online coop mission? That is my most basic question for my most basic online sim game. Where do we exactly miss the point with CloD? |
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#5
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All I want is something like this ..............
http://forum.1cpublishing.eu/showpos...&postcount=139 |
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#6
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il2 was all about the coop online wars for me. |
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#7
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The missions can be generated with a coop script that, for example, forces the players to fly only in their assigned plane at the moment of generating the mission. Like I said the possibilities are nearly endless, but im not a programmer, so I don't know how to do it, only that can be done Quote:
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#8
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The ATAG server in COD is mission based, and there are people flying bombers with full human crews, on long bombing missions. The tools are there like AI use and will only get better as the bugs and features are improved and more players join the servers.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#9
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Nothing in the replies from the team to get me excited, no information on progress or problems that have been solved ready for the next patch. To be truthful, sorry 3 out of 10 (and that would be generous) for keeping the community informed on real progress. Doesn't sound like we will see anything major until 2012 sometime.
Rick Last edited by RickRuski; 12-23-2011 at 07:42 PM. |
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#10
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