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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 12-23-2011, 05:13 PM
slm slm is offline
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Originally Posted by luthier View Post
We are trying to pull off a very difficult balancing act with developing a new game and supporting an old one at the same time. Pretty much no one does that. Most large developers simply release games, support them for a month at the most, and then switch to new paid content regardless of the state of the game. We are however trying not only to patch up major issues, we're working on improving things that generally work - and we're doing that for free seven months after release. We are doing that by trying to parallel tasks as much as possible and improving CoD while developing a sequel.

That is however simply not possible with some features. In some cases that's a question of limited resources. We cannot make a new flyable for CoD because that means one less flyable for the sequel. With other tasks it's simply a matter of time
One way of saving resources might be just dropping support of 32-bit operating systems. When I was using CoD in WinXP I had quite a few serious problems, like the game freezing in multiplayer. Most of those seem to be gone now. Probably because 64-bit Windows7 allows using more memory.
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Old 12-23-2011, 05:17 PM
IceFire IceFire is offline
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Thanks for the update!

Good to know how things are progressing. I've been hesitant to pick up the game so far but in the new year I fully intend to. It sounds like things are coming together for both Cliffs of Dover and the sequel. IL-2 was a bit of a troubled release too and Forgotten Battles really hammered things in to a great simulation as have all of the additions since then. If Battle of Moscow rights things and keeps us rolling along with the great content already in Cliffs plus enhancements then I think we're going to be in great shape!

In a few years we'll be back to the point where one online server can serve multiple scenarios and theaters... and consequently and all sorts of fun! That's what I'm looking forward to.
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Old 12-23-2011, 05:17 PM
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addman addman is offline
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One way of saving resources might be just dropping support of 32-bit operating systems. When I was using CoD in WinXP I had quite a few serious problems, like the game freezing in multiplayer. Most of those seem to be gone now. Probably because 64-bit Windows7 allows using more memory.
The game exe is still only 32-bit. It has more to do with Windows XP and/or Directx 9. Anywho, the new graphics engine will probably work better on both platforms.
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Old 12-23-2011, 05:41 PM
slm slm is offline
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The game exe is still only 32-bit. It has more to do with Windows XP and/or Directx 9. Anywho, the new graphics engine will probably work better on both platforms.
Whatever the reason is, I just don't see these serious problems anymore in Windows7. If the development team is currently using lots of effort to support many operating systems and versions of DirectX, maybe they could consider increasing game's minimum requirements in order to speed up development - for BattleOfMoscow? CoD was supposed to work in WinXP, but I'm not so sure if this will ever really happen.
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