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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD?
Yes 140 79.55%
No 10 5.68%
Not Fussed 26 14.77%
Voters: 176. You may not vote on this poll

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  #1  
Old 12-13-2011, 09:25 PM
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Aren't those two assertions completely contradictory? "If it was easy to do they would have done it but it's okay because it can be done in the internal scripting language by a random unpaid non-professional volunteer."
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Old 12-13-2011, 10:07 PM
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Quote:
Originally Posted by TheGrunch View Post
Aren't those two assertions completely contradictory? "If it was easy to do they would have done it but it's okay because it can be done in the internal scripting language by a random unpaid non-professional volunteer."
Not at all

By easy to do I mean include all of the old IL-2 FMB way of doing things into the new CoD FMB way of doing things

Where as Atrols noted the old IL-2 way consisted to TWO seperate types of missions DF or COOP

Where as Atrols noted the new CoD way consists of ONE type MISSIONS

While 1C was creating this new CoD way they found it either too hard to include a the old IL-2 COOP GUI/MENU/LIST

Or

1C realised it was not necessary to include a old IL-2 COOP GUI/MENU/LIST because they knew it could be done via the C# script methods

Where 1C made the mistake was giving the user too much credit for being intesested enough in COOPs to write the C# code to create the GUI\MENU\LIST

Well some users that is
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Old 12-14-2011, 06:25 AM
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Just to stay on the ground here, MG never intended to release the game in the state it is.

They had to release, and what is missing are the user friendly interfaces, as there wasn't time to develope them then, and now there are other pressing problems.

So the game can give us all the stuff requested here in the multiplayer mode as there won't be a coop-mode anymore.

As MG doesn't have the resources right now to produce this gui, we can either wait for MG to have the time or we can wait for a ingenious c# programmer to reverse engineer and write it.

Thats it.
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Old 12-14-2011, 06:44 AM
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Robtek no one said it should be done immediately we are all aware that they released an unfinished product due to reasons that we will probably never truly know but this is irrelevant to this thread we never said we want it tomorrow just that we want it, as long as they inform us that it will be done at some point I will happy.
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Old 12-14-2011, 08:14 AM
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It seems that if the next patch solves the big problems of the core engine there will be manpower available to get the lesser priority stuff done.

So lets wait for THE PATCH to the beginning of the end of all problems(game related).
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Old 12-14-2011, 03:44 PM
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The sequel IS this game!
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Old 12-14-2011, 03:48 PM
JG53Frankyboy JG53Frankyboy is offline
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at least if you buy the sequel and it will be mergeabel (highly possible IMO ) with CoD, one will get the engine and GUI improvements. If not, we have to see how they will support the CoD alone . And a BoM alone also , if it will work alone at all.

i cant imagine they want have the same like with PF , one X.XX and one X.XXm patch. perhaps if you will buy BoM, the CoD stuff will be included, so this sequel will be a restart of the series

Last edited by JG53Frankyboy; 12-14-2011 at 03:53 PM.
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Old 12-14-2011, 04:38 PM
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Quote:
Originally Posted by JG53Frankyboy View Post
at least if you buy the sequel and it will be mergeabel (highly possible IMO ) with CoD, one will get the engine and GUI improvements. If not, we have to see how they will support the CoD alone . And a BoM alone also , if it will work alone at all.
From what I have read I did not get the impression that there would be two stand alone games.. CoD and the Sequal.. that will be able to interact with each other.. For example, be able to join an online game using either one of the two.. Or that the sequal would be an addon to CoD.

Quote:
Originally Posted by JG53Frankyboy View Post
i cant imagine they want have the same like with PF , one X.XX and one X.XXm patch.
Actully that is the impression I got.. based off what was said and the 1C IL-2 track record.. Where each sequal basically replaces the previous version.. That is to say you could still play CoD with other CoD players, must like some people still play IL-2 PF.. Just most made the move to the new version (aka sequal)

Quote:
Originally Posted by JG53Frankyboy View Post
perhaps if you will buy BoM, the CoD stuff will be included, so this sequel will be a restart of the series
That is the impression I got, and I hope that is what they do! Seems most likly based on the 1C IL-2 track record
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  #9  
Old 12-15-2011, 12:14 PM
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S! to Grunch for clearing up the thread.

My thoughts:
If you happen to know what SEOW coop is, then you know that the old Il-2 style coop MP GUI is a must.

If you don't know, I really recommend you look it up and get yourself or your squad into one. It's the closest you can get in feeling that you are a part of a really huge battle, where the air combat is just to support the land battle below. (Not meaning to belittle the air war of course )

The point:
Having 60+ players joining the server, getting squads briefed, selecting the correct planes can easily take an hour. Even with this GUI, there is lot's of logistics beyond that to get everyone on the server on time, with correct game version etc. If there was no coop GUI, I say the SEOW system just wouldn't be there. The coop GUI allows the organization of large amount of people to start a time critical mission at the same time.

And as said by others, it is also essential tool in squad training sessions for mentioned reasons.

Links to SEOW for anyone interested:
http://wiki-seow-en.swil.fr/index.php/Main_Page
http://www.seowhq.net/
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Last edited by Untamo; 12-15-2011 at 12:43 PM.
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  #10  
Old 12-15-2011, 01:51 PM
JG53Frankyboy JG53Frankyboy is offline
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almost every online war in IL2 times was based on the COOP, so.......
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