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Poll!! Regarding old style Coop GUI
Please Vote
More detailed explanation from KG26 Alpha http://forum.1cpublishing.eu/showthread.php?t=27934 This vote has nothing to do with C## script or FMB GUI. |
The current COOP mission starts work horrible. Pilots ability to catch their ride in time before an event are insufficiant. The old COOP style was created to suit people. The current interface want people to adapt to the machine. The wong way around and not suitable for a coop. I have yet to se another game doing it the current COD way.
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I believe we can agree that the fmb-documentation is missed as the old-style-coop-gui, where No.2 might be obsolete if No.1 where present.
The reason is manpower, time, money and different priorities for devs and users. |
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Ye gads guys......................
The Op's poll (if I'm correct and I'm sure I am) is for a CooP GUI that works like the old IL2 one, its has nothing to do with the FMB/scripting or anything else. Perhaps firing up CoD and having at look at it will help you. |
Yeah, this arguing about this is silly.
It's as simple as this: The old IL-2 1946 coop setup for players joining a coop mission and for launching the coop missions worked. It was simple and obvious. Running CloD's coop missions is neither of those, regardless of whether or not it "works". Mission building with the FMB has nothing to do with this poll or question. |
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Thats what I thought ,its about meeting,joining ,side ,aircraft selection ,arming, brief then launch. The FMB writes the Coops but does not launch it . I have looked at the FMB and but have not done attempted any mission building since the first release but will post in the relavent section once I have had a try to learn this scripting language. |
Yes...but the new way isnt COOPs its something else.
And we need CO-OPs for training and online wars. If the new way was good and working we would be seeing online wars by now...we dont. Stability amd CO-OPs...not "something else" unless it works better. |
Ace, they are not talking about the new mission scripting or anything related to it. They are talking about the screen which is presented to the player when they choose to join a co-op, and how it is bizarre, unintuitive, and doesn't allow the player to choose an aircraft before the game starts. Nothing to do with FMB, just the multiplayer user interface. That can be changed without altering the C# scripting in any way other than to acknowledge that players have already chosen aircraft before mission start time.
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Most of the posters here assume that the old coop-gui can be easily implemented, it seems, but maybe the reason, that we don't have it, is that it isn't easy or even impossible to implement with the new game engine.
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