Most likely imho it's a combination of factors which is why not everyone is having crashes. I haven't bothered to play online yet even since release because I don't have the time or patience to waste 20 minutes getting prepped for a fight only to crash so I'm pretty much going to wait until things are mostly sorted out.
I've been getting the odd crash in SP as well so it's not a MP only issue
I'm also thinking that there is a memory leak, but that it exacerbates some other issue affecting the video causing crashes. El's experience suggests - and we've all probably noticed significant FPS drops with close-in explosions, clouds, and smoke effects - that it might be something relating to the video buffer getting overloaded.
Just a suspicion really but I think a good test would be to significantly drop video settings to lighten the load and see how long it takes for a crash, if at all.
Either way, it's definitely a coding issue and I think the devs are well aware of it, just that they are probably working furiously to implement the new engine in order to give the efficiency needed.
Just speculation.
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