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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Then why bother with a forum at all?
No offence meant nearmiss.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#2
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In this case a forum is indispensable to help each other thru our issues on a largely not yet documented sim.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#3
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I know.
We do help each other out here, even if we sometimes toss the toys out of the pram.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#4
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You know to post in sticky threads where Luthier will be reading, if expect him to possibly read your postings. |
#5
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Most likely imho it's a combination of factors which is why not everyone is having crashes. I haven't bothered to play online yet even since release because I don't have the time or patience to waste 20 minutes getting prepped for a fight only to crash so I'm pretty much going to wait until things are mostly sorted out.
I've been getting the odd crash in SP as well so it's not a MP only issue I'm also thinking that there is a memory leak, but that it exacerbates some other issue affecting the video causing crashes. El's experience suggests - and we've all probably noticed significant FPS drops with close-in explosions, clouds, and smoke effects - that it might be something relating to the video buffer getting overloaded. Just a suspicion really but I think a good test would be to significantly drop video settings to lighten the load and see how long it takes for a crash, if at all. Either way, it's definitely a coding issue and I think the devs are well aware of it, just that they are probably working furiously to implement the new engine in order to give the efficiency needed. Just speculation. |
#6
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I suspect you are right about there being some common thread that is causing this but I am as confident as I can be that there is an issue within CloD causing this rather than it being down to so many users PC's. |
#7
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Interesting. I'd be inclined to agree then that it's something more fundamental.
Still, it seems tied to particle effects, and at least for me, happens the closer the effect is happening. You can really see the frame rate slow down in close explosions although the same can be said for some other more stable games too. Anyway, I'd bet they are well aware of what is going and have decided to put their efforts into a better optimized engine than a band-aid for the existing one. Unfortunately, that will likely mean a lot more time and subsequent patching for the bug train that's sure to follow. |
#8
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My On line experience is primarily on the ATAG server. Exe crashes for me are generally predictable. I monitor RAM usage via G15 LCD display. As memory usage approaches 80% I get a slight chopp in sound followed by the crash at 83% used.
The rate of memory usage I have observed varies directly with the number of players on line. I have gone over 1.5 hours with just 4 players on line. I have gone just 15mins with 20+ players on line. The more humans flying the quicker the RAM gets used up. Win7 (64Bit) 6Gb RAM GTx580 |
#9
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does every crash eventually? or just some ppl? i havent played this game much and, not at all since the new patch. im waiting for everyone (or most ppl) to say its a good game that runs smooth... lol
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#10
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Lighten up Francis, and maybe stop trying to be a forum cop. If El wants to post a separate thread which is actually bringing up a reasonable discussion topic why not let him?
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