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#1
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I too have noticed this problem, and am very keen to know if there is a work-around. For some time I have been happily making maps and testing them via my own 'server' in Muliplayer, and did not realise this shows up only on a dedicated server.
So far my only options have been to have AI air-starting, or taking off from another base. Both are highly unsatisfactory. |
#2
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Maybe I am missing the problem.
I have a map I built for an online dogfight.It has one airfield that has both human and AI. I start the game using either the ingame browser(server option) or Hyperlobby.I join and I am put in a human plane that is behind the AI on the runway.I just sit there until they take off and watch them fly into the mountains on takeoff before I taxi down the runway and take off. |
#3
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This is the point. You do not create the plane yourself (press "Create" button) which means you do not have a Spawn Area object placed on map or you have "player" checkbox ticked for one of AI planes.
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#4
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Ataros:
I was not clear on that point.After I select the flag and then base I choose my plane and then click create.It then puts me in a human plane. Gromic: I have not tried your mission yet but I suspect my lack of the bug is because I have no scripts or sub-missions.On my map the AI are loaded during the mission loading before humans join.On yours humans have joined and then you run a sub-mission. |
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