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#1
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Anyway, what really buggers me is the fact that this "bug" only happens on dedi servers. Now I have to redo a pile of missions before skyrim gets here. Cheers.
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#2
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I too have noticed this problem, and am very keen to know if there is a work-around. For some time I have been happily making maps and testing them via my own 'server' in Muliplayer, and did not realise this shows up only on a dedicated server.
So far my only options have been to have AI air-starting, or taking off from another base. Both are highly unsatisfactory. |
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#3
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Maybe I am missing the problem.
I have a map I built for an online dogfight.It has one airfield that has both human and AI. I start the game using either the ingame browser(server option) or Hyperlobby.I join and I am put in a human plane that is behind the AI on the runway.I just sit there until they take off and watch them fly into the mountains on takeoff before I taxi down the runway and take off. |
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#4
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This is the point. You do not create the plane yourself (press "Create" button) which means you do not have a Spawn Area object placed on map or you have "player" checkbox ticked for one of AI planes.
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#5
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Ataros:
I was not clear on that point.After I select the flag and then base I choose my plane and then click create.It then puts me in a human plane. Gromic: I have not tried your mission yet but I suspect my lack of the bug is because I have no scripts or sub-missions.On my map the AI are loaded during the mission loading before humans join.On yours humans have joined and then you run a sub-mission. |
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#6
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Yeah, this is going to end marriages....
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
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#7
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Guys, I reported the issue at sukhoi and naryv asked me to attach a mission file demonstrating the issue. I had the same problem with Steppe mission but changed it a lot since then (different airfields and airstart). Did not know what causing the problem though. Thank you for your research.
Could you attach a mission file demonstrating the issue here please. |
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#8
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Here is a map that illustrates the problem.
If the player spawns, then any AI that subsequently spawns on the runway start engines as normal, then just sit there for ever. This happens on either red or blue side. This occurs at the start of both missions 1 and 2. |
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#9
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Thank you! Reposted http://www.sukhoi.ru/forum/showthrea...=1#post1727690
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#10
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Attached are an old main mission (sans objects and buildings) plus two sub missions (of many) that are randomly spawned by our dedi. Airfield for the red patrol (sub1) is Hawkinge while the blue patrol (sub4) from Wissant. I've included the scripts although I can testament to the fact that they'll still wait around and blow blue fumes even if the scripts are deactivated. Thanks for helping out with this Ataros. Gromic
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