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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-22-2011, 06:20 PM
IamNotDavid
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Great job by AoA. It's pretty obvious who in here understands how software is developed and who doesn't. You whiners might learn something if you actually read his posts.
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Old 10-22-2011, 06:28 PM
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Well said Aces Agreed on all points, other than the fact that the statement was/is misleading to those of us who have limited knowledge in these areas, and unless I had asked the opinion of someone as knowledgeable as yourself, I really would have believed the game was making use of DX-11 (as many others clearly have too). My remark on 'necessity' was in reference to DX-11 being needed to run the game.

This debate aside, it doesn't sugar-coat the issues surrounding release videos on portraying the game (in showing how the release was misleading), but I think we understand one-another better now.

S!
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Old 10-22-2011, 08:50 PM
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Originally Posted by philip.ed View Post
Well said Aces Agreed on all points, other than the fact that the statement was/is misleading to those of us who have limited knowledge in these areas, and unless I had asked the opinion of someone as knowledgeable as yourself, I really would have believed the game was making use of DX-11 (as many others clearly have too). My remark on 'necessity' was in reference to DX-11 being needed to run the game.

This debate aside, it doesn't sugar-coat the issues surrounding release videos on portraying the game (in showing how the release was misleading), but I think we understand one-another better now.

S!
I admit, it is confusing.. But just because we are confused on some aspects does not mean 1C, UBI, STEAM cheated us out of something or fool us into something.

All this talk of DX 11 even forced me to do a little more research on the mater, and now it is clear as rain as to what 1C, UBI, STEAM meant by DX 11 API support. Turns out that not only does DX 11 provide more features that are not in DX 10, but DX 11 also provides something they call feature levels, basically a build in hardware auto detect of sorts that makes life much easier on the programing team.

Problem is most people here see DX 11 but they don't see the API after it and expect this game to be using DX features that are exclusive to DX 11. As in features not in DX 10. I think those who want to learn will see that now and correct themselves.. As for those that just want a reason to whine.. Well no amount of information is going to change what they think.
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Old 10-22-2011, 09:06 PM
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Originally Posted by ACE-OF-ACES View Post
Problem is most people here see DX 11 but they don't see the API after it and expect this game to be using DX features that are exclusive to DX 11. As in features not in DX 10.
That is the CORRECT meaning of the term in this context - ie what Oleg meant in his reply.

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Originally Posted by ACE-OF-ACES View Post
I think those who want to learn will see that now and correct themselves.. As for those that just want a reason to whine.. Well no amount of information is going to change what they think.
You are just WRONG!
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Old 10-22-2011, 09:08 PM
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You are just WRONG!
Hardly..

But you clearly are confusing DX11 with DX11 API support

Take a deep breath, count to 10 (not 11, pun intended) and read Microsofts definitioin of DX 11 API support
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Old 10-22-2011, 09:13 PM
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I did read it...and unlike yourself I also understood it. Sorry but I've better things to do with my time.

Cheers
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Old 10-22-2011, 09:25 PM
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Originally Posted by kendo65 View Post


I did read it...and unlike yourself I also understood it.
Your still not getting it are you?

Maybe this will help?

DX11 is not equal to DX11 API support.

Just because you are confused about that does not mean 1C, UBI, or STEAM cheated us out of something or tried to fool us into something.

With that said, allow me to try and drive this point home to you.. The following two quotes come from the same ubi website

Under the KEY FEATURES tab it points out the DX11 API is supported (see my previous post for what that means)

Quote:
KEY FEATURES
THE BEST OF TECHNOLOGY FOR ULTIMATE REALISM
New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.
On that same page under the PC CONFIGURATION tab it points out that DX 9.0c compliant video cards are required, but DX 10 compliant cards are recommended.

Quote:
PC CONFIGURATION
PC Configuration
OPERATING SYSTEM: Windows® 7 / Vista SP2 / Windows XP SP3
PROCESSOR: Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+ (Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz recommended)
RAM: 2GB (4GB recommended)
VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended) – See supported List*
DIRECT X®: DirectX® 9.0c (included on disc)
DVD-ROM DRIVE: 8X
SOUND CARD: DirectX 9.0c compatible (… recommended)
HARD DISK: 10GB
PERIPHERALS: Mouse, keyboard
MULTIPLAY: Broadband connection with 128 kbps upstream or faster
An internet connexion is required to activate the game
*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:
ATI® : 4850/4870/5830/5850/5770/5870/6870/6950/6970
NVidia®: 8800/9800/250/260/275/285/460/465/470/480
Laptop models of these cards may work but are not supported. These chipsets are the only ones that will run this game. Additional chipsets may be supported after release. For an uptodate list of supported chipsets, please visit the FAQ for this game on our website: http://support.ubi.com
NOTICE: This game contains technology intended to prevent copying that may conflict with some DVD-RW and virtual drives.
Note that neither one says the game is a DX 11 game!

I hope that clears things up for you!

But I suspcet it wont in that you clearly strike me as someone that just wants and needs a reason to complain, I hope I am wrong! But thus far I think I have you pegged
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  #8  
Old 10-22-2011, 06:30 PM
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David, I don't always agree with you, but in this case you are spot on.
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  #9  
Old 10-22-2011, 07:45 PM
kendo65 kendo65 is offline
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Ace - your interpretation concerning DX11 support is wrong. That statement from Oleg means exactly what it implies, that the game would use DX11 features, i.e. it was intended to be a DX11 game.

Luthier said shortly after release that they attempted a DX11 implementation but had to shelve it temporarily as it was too buggy. Presumably they have been concentrating on other features in the meantime and eventually we will get to see DX11 working in COD.

It never ceases to amaze me how people can adopt such a lawyer-like butchery of the English language in an attempt to prove they are right.

The confusion regarding DX11 implementation in the release publicity is down to the somewhat chaotic way that it was all handled - essentially marketing/publicity were a step or two behind the developers and were still touting a temporarily deprecated feature.
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  #10  
Old 10-22-2011, 08:16 PM
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the bottom line is - game is released in alpha state; was unplayable on most machines, lacking proper FSAA (still is), with crap sounds, full screen missing, full video options, etc (not to mention the circus with epileptic filter)....we can talk about bugs and how sims are complicated etc....but if majority of folks had literally slideshows after the game was released.....and we still have serious performance issus (example, when the dust and other effects are near, when more planes are near down low etc.) then we have the right to be disappointed.

Last edited by Tvrdi; 10-22-2011 at 08:22 PM.
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