Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-13-2011, 01:42 AM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

This is a very long thread and I have not read it all...so I hope I'm not repeating an idea.

But, I would LOVE any, and all, of the effort that the team will put into the "AI". And "off line" play...

I could make a long list of behavior that I would love to see the "AI" exhibit, but the bottom line is...I would love to be surprised by the "AI". I would love to have the "AI" behave in unpredictable (sometimes), and yet understandable ways. People have already commented on improving the mechanics of "AI" flight...some feel that the "Sturmovik 1946" "AI" is smoother.

I'm intrigued by the idea of, "AI" that can "learn" from its opponent. Imagine flying against "AI" pilots that remember you...and (maybe) remember your favorite tactics.
Reply With Quote
  #2  
Old 10-13-2011, 03:07 AM
smink1701 smink1701 is offline
Approved Member
 
Join Date: Feb 2010
Location: Dallas, TX
Posts: 607
Default

1++

After making the game look and sound great, the real flight simulation and immersion comes from the way the combat is simulated. The dev team really needs to fine tune this aspect you feel like you are flying against a person rather than a robot on acid and red bull.
Reply With Quote
  #3  
Old 10-13-2011, 05:57 AM
reflected reflected is offline
Approved Member
 
Join Date: Mar 2010
Posts: 346
Default

I agree with the above.

Would it be too much to ask for an AI that abides by the laws of physics? Now the game might as well be called "Spitfires vs Aliens", or "Messerschmitts vs Aliens".

That would be the first step towards an enjoyable single player mode.

2) make radio commands work.

3) add some content. a dynamic campaign and/ or a more complex mission builder.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:47 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.