Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-11-2011, 06:04 AM
reflected reflected is offline
Approved Member
 
Join Date: Mar 2010
Posts: 346
Default

I noticed that too. They break as soon as I press the trigger.

Also, yesterday I was flying a 109 E4 against Defiants, and I was seriously outpaced by them. There's not much CEM to do in the 109 with its automatic pp, so I don't know why full throttle wasn't enough...
It seems that the AI doesn't even use the FM of the actual plane. They always climb away, or run away, never lose E, etc...if you still get behind them tehy start rolling and rolling and rolling, in a screaming dive of 400 mph, your plane barely moves and the metal squeaks, but the AI still rolls like an F16.

So:
1) give the AI the same FM a human would use, and don't let them manage their plane perfectly either.

2) restrict their visibility and reflexes. (like in BoB2 WoV)

3) make them act human, i.e. more variety of maneuvers, trying to use their plane's strenghts, not only barrel rolls and occasional scissors. (like in BoB2 WoV)
Reply With Quote
  #2  
Old 11-12-2011, 12:48 PM
smink1701 smink1701 is offline
Approved Member
 
Join Date: Feb 2010
Location: Dallas, TX
Posts: 607
Default

Quote:
Originally Posted by reflected View Post
I noticed that too. They break as soon as I press the trigger.

Also, yesterday I was flying a 109 E4 against Defiants, and I was seriously outpaced by them. There's not much CEM to do in the 109 with its automatic pp, so I don't know why full throttle wasn't enough...
It seems that the AI doesn't even use the FM of the actual plane. They always climb away, or run away, never lose E, etc...if you still get behind them tehy start rolling and rolling and rolling, in a screaming dive of 400 mph, your plane barely moves and the metal squeaks, but the AI still rolls like an F16.

So:
1) give the AI the same FM a human would use, and don't let them manage their plane perfectly either.

2) restrict their visibility and reflexes. (like in BoB2 WoV)

3) make them act human, i.e. more variety of maneuvers, trying to use their plane's strenghts, not only barrel rolls and occasional scissors. (like in BoB2 WoV)
1+, 1+, 1+. That's what I'm talkin' about.
Reply With Quote
  #3  
Old 11-12-2011, 12:54 PM
nuNce nuNce is offline
Approved Member
 
Join Date: Nov 2010
Posts: 33
Default

Quote:
Originally Posted by reflected View Post
(like in BoB2 WoV)
Little OT. How is that game, is it still worth it? How does it compare to Il-2 1946?
Reply With Quote
  #4  
Old 11-12-2011, 05:36 PM
buddye buddye is offline
Approved Member
 
Join Date: May 2011
Location: South East Texas
Posts: 46
Default

In BOBII the AI and the player use the same FM and code so they are equal with only two exceptions (1) the AI do not black out or white out and (2) the AI can see through clouds (the AI do have blind spots as they can not see through the solid A/C parts [wings, rear, nose, etc] or see into the sun). Customers do sometimes complain that the AI can pull more G's and does not black out but in my opinion the advantage is small against a human pilot.

In BobII the AI can stall, spin, crash, and do stupid things. The AI ability to fly effectively is controlled with "skill level" which the player can select in Instant Action Missions and skill level is assign or user controlled in the Dynamic Campaign (both commander and Single Pilot). The higher skill level AI are more effective in Air Combat as they have the ability to fly more maneuvers and they fly each maneuver more effectively and efficiently.

In BOBII we have over 80 complex maneuvers for selection (both the aggressive and defensive maneuvers) for the fighters (Spit,Hurri,109.110) and over 50 simple maneuvers for selection for the JU87 and Defiant

Last edited by buddye; 11-12-2011 at 07:28 PM.
Reply With Quote
  #5  
Old 11-12-2011, 09:40 PM
buddye buddye is offline
Approved Member
 
Join Date: May 2011
Location: South East Texas
Posts: 46
Default

Quote:
Originally Posted by nuNce View Post
Little OT. How is that game, is it still worth it? How does it compare to Il-2 1946?
Just my opinion,

BOBII best at, AI and dynamic campaign

IL2 best at , MP, and Mission Build Tool

Everything else really depends on the players personal view so really not very consistent.

Bottom line for me is both games are good and are fun to play.
Reply With Quote
  #6  
Old 11-17-2011, 02:50 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Quote:
Originally Posted by buddye View Post
Just my opinion,

BOBII best at, AI and dynamic campaign

IL2 best at , MP, and Mission Build Tool

Everything else really depends on the players personal view so really not very consistent.

Bottom line for me is both games are good and are fun to play.
The dynamic campaign works well enough for BOB II. Most of the battle was air combat and the campaign manages that well enough. I'm not sure with the one map a mission builder tool would have made that much difference. There was a time I worked very closely with one of the A2A contract programmers to build a mission builder tool. The project was cancelled, after one minor beta release.

The IL2 Online MP was the salvation of the game. The FMB is a tedious tool to work with and made the process of building missions very time consuming. I could spend hours explaining things that need fixing in the FMB. LOL

It is nice you are spending some time on the forums. Hopefully, you will be a catalyst for a constantly improving AI performance in COD.

I recently reinstalled the BOB II and renewed knowledge of what a competent AI Performance really means.

Do you know if there will be continued work on the BOB II? The latest update is 2010 as I read from the A2A forums.
Reply With Quote
  #7  
Old 11-17-2011, 05:13 PM
buddye buddye is offline
Approved Member
 
Join Date: May 2011
Location: South East Texas
Posts: 46
Default

Quote:
Originally Posted by nearmiss View Post
The dynamic campaign works well enough for BOB II. Most of the battle was air combat and the campaign manages that well enough. I'm not sure with the one map a mission builder tool would have made that much difference. There was a time I worked very closely with one of the A2A contract programmers to build a mission builder tool. The project was cancelled, after one minor beta release.

The IL2 Online MP was the salvation of the game. The FMB is a tedious tool to work with and made the process of building missions very time consuming. I could spend hours explaining things that need fixing in the FMB. LOL

It is nice you are spending some time on the forums. Hopefully, you will be a catalyst for a constantly improving AI performance in COD.

I recently reinstalled the BOB II and renewed knowledge of what a competent AI Performance really means.

Do you know if there will be continued work on the BOB II? The latest update is 2010 as I read from the A2A forums.
The BOBII 2.11 Code , Landscape, and MultiSkin Update is the Latest.

The landscape and object guys have been working on improving the BOBII landscape with new objects, trees, trains, and ships.The MultiSkin has been improved to include German Bombers and the fighters have also been improved to include the German Ju87 and BF110.

We have a new programmer working on the BOBII Campaign issues and problems. This will be a long term project to enhance the Dynamic campaign.

BOBII progress is painfully slow as the BDG is a small part time all volunteer workforce and one of key members has been unaviable due to very serious family issues.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:04 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.