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  #1  
Old 10-10-2011, 05:52 PM
SNAFU SNAFU is offline
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Yes more or less, that is what I call free spawn, without any spawnpoints. Would look like this on your field:





Code:
[PARTS]
  core.100
  bob.100
[MAIN]
  MAP Land$Online_Isles_of_Doom
  BattleArea 0 0 40960 32768 10000
  TIME 12
  WeatherIndex 0
  CloudsHeight 1000
  BreezeActivity 10
  ThermalActivity 10
[GlobalWind_0]
  Power 3.000 0.000 0.000
  BottomBound 0.00
  TopBound 1500.00
  GustPower 5
  GustAngle 45
[splines]
[AirGroups]
  BoB_RAF_F_FatCat_Early.03
[BoB_RAF_F_FatCat_Early.03]
  Flight0  1 2 3 4 5 6
  Flight1  11 12 13 14 15 16
  Class Aircraft.SpitfireMkIIa
  Formation VIC3
  CallSign 26
  Fuel 100
  Weapons 1
  SetOnPark 1
  Idle 1
  Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
[BoB_RAF_F_FatCat_Early.03_Way]
  TAKEOFF 12593.11 17022.55 0 0
  NORMFLY 12770.09 16549.23 500.00 300.00
[CustomChiefs]
[Stationary]
[Buildings]
[BuildingsLinks]
[Airdromes]
  airdrome0 12969.37 16833.74 1 700 700 0
[airdrome0_Runways]
  13092.80 17154.12 -30.00 2500.00 2000.00 0
[airdrome0_Points]
  12335.65 16545.37
[BirthPlace]
  test 1 12546 17154 0 40 1 0 . . .
Sorry for the size, was too lazy to scale the pics down in the hurry.

BUT NOTE THIS IS NOT SUITABLE FOR AI TO TAKE OFF OR LAND! THEY JUST GO CRAZY!
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  #2  
Old 10-10-2011, 05:56 PM
5./JG27.Farber 5./JG27.Farber is offline
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OK thanks everyone!
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  #3  
Old 10-10-2011, 07:04 PM
Ataros Ataros is offline
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Quote:
Originally Posted by SNAFU View Post
BUT NOTE THIS IS NOT SUITABLE FOR AI TO TAKE OFF OR LAND! THEY JUST GO CRAZY!
I think if you cover only half of airfield AI can still use this runway because it is narrow enough but probably it depends on other conditions like available space.
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Old 10-10-2011, 08:01 PM
5./JG27.Farber 5./JG27.Farber is offline
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It worked...
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  #5  
Old 11-06-2011, 05:24 AM
salmo salmo is offline
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I've been playing around customising Croydon airfield (it isn't congigured very historically accurately). Been able to construct runway, taxi-points & spawn points OK. Spline roads can be used to make taxiways, dirt roads etc. I'm trying to figure out a way to mask over the existing grass runways (they are alligned historically incorrectly). Tried masking with spline roads of various types without sucess. Anyone got an idea how to mask over the hard-coded grass runway texture?
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Old 11-06-2011, 05:33 AM
ATAG_Bliss ATAG_Bliss is offline
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Do spline roads work in a dedi server environment now? Just wondering if anyone has tested since the last official patch.
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  #7  
Old 11-06-2011, 09:10 PM
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Gromic Gromic is offline
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Speaking of AI / spawns, does anyone have issues with them not taking off? They spawn where they should with engines running but don't move a bit. They're not set to idle. This happens regardless of whether they are spawned parked or directly on the runway. They act like union members on a wage strike and to think that I paid full price for this game.

Note, I only have this issue if I spawn them within a dedicated server environment. If I run the mission directly from the FMB they take off just fine.

This happens on two airfields - Hawkinge and Manston. Aircraft type also has no effect on thier reluctance to get airborne.

I'm using the latest official patch.

Cheers

Gromic
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