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#1
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Yes more or less, that is what I call free spawn, without any spawnpoints. Would look like this on your field:
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[PARTS] core.100 bob.100 [MAIN] MAP Land$Online_Isles_of_Doom BattleArea 0 0 40960 32768 10000 TIME 12 WeatherIndex 0 CloudsHeight 1000 BreezeActivity 10 ThermalActivity 10 [GlobalWind_0] Power 3.000 0.000 0.000 BottomBound 0.00 TopBound 1500.00 GustPower 5 GustAngle 45 [splines] [AirGroups] BoB_RAF_F_FatCat_Early.03 [BoB_RAF_F_FatCat_Early.03] Flight0 1 2 3 4 5 6 Flight1 11 12 13 14 15 16 Class Aircraft.SpitfireMkIIa Formation VIC3 CallSign 26 Fuel 100 Weapons 1 SetOnPark 1 Idle 1 Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 [BoB_RAF_F_FatCat_Early.03_Way] TAKEOFF 12593.11 17022.55 0 0 NORMFLY 12770.09 16549.23 500.00 300.00 [CustomChiefs] [Stationary] [Buildings] [BuildingsLinks] [Airdromes] airdrome0 12969.37 16833.74 1 700 700 0 [airdrome0_Runways] 13092.80 17154.12 -30.00 2500.00 2000.00 0 [airdrome0_Points] 12335.65 16545.37 [BirthPlace] test 1 12546 17154 0 40 1 0 . . . BUT NOTE THIS IS NOT SUITABLE FOR AI TO TAKE OFF OR LAND! THEY JUST GO CRAZY!
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#2
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OK thanks everyone!
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#3
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I think if you cover only half of airfield AI can still use this runway because it is narrow enough but probably it depends on other conditions like available space.
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#4
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It worked...
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#5
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I've been playing around customising Croydon airfield (it isn't congigured very historically accurately). Been able to construct runway, taxi-points & spawn points OK. Spline roads can be used to make taxiways, dirt roads etc. I'm trying to figure out a way to mask over the existing grass runways (they are alligned historically incorrectly). Tried masking with spline roads of various types without sucess. Anyone got an idea how to mask over the hard-coded grass runway texture?
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#6
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Do spline roads work in a dedi server environment now? Just wondering if anyone has tested since the last official patch.
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#7
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Speaking of AI / spawns, does anyone have issues with them not taking off? They spawn where they should with engines running but don't move a bit. They're not set to idle. This happens regardless of whether they are spawned parked or directly on the runway. They act like union members on a wage strike and to think that I paid full price for this game.
Note, I only have this issue if I spawn them within a dedicated server environment. If I run the mission directly from the FMB they take off just fine. This happens on two airfields - Hawkinge and Manston. Aircraft type also has no effect on thier reluctance to get airborne. I'm using the latest official patch. Cheers Gromic
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