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  #1  
Old 10-09-2011, 08:33 PM
5./JG27.Farber 5./JG27.Farber is offline
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Heres the post I originally saw:

Quote:
Originally Posted by SNAFU View Post
You have to create an boject called "Runway" and add "Spawnpoints" to this runway.

Just look for the object in the FMB Browser, place it where you want, press Crtl+B to place the runway, edit the length and width and orientation. Than you choose the point "0", click on it - this is the point all spawing aircraft will roll to prior to take off, so you should move this point by dragging somewhere close to the runway end.

If you have still activated this point, press once more Ctrl+B and add a spawning point. An aircraft will spawn at this point, if the point lies at the end of a branch and roll to the point 0 via the next points connected.
You can choose any of the points and branch them the way you want them, by pressing Ctrl+B.

Finally put an object "Spawn Area" on your airfield you created and set it up (don´t forget to set the max. number of planes - it is default set to 0) if you want to use the airfield in DF mode or put your AI aircraft flight on the field and check "spawn parked" in the "Group setup" of the flight, if you want to use this as Coop mode airfield.

PS: If some object is too close to your spawnpoint, the game notices this and the plane will not spawn on the point but somewhere at the radius you have defined with the "runway setup", so don´t be surprised. The blocked point will be surpassed. This way you can also deactivate default spawnpoints in hangers, actually not suited for bigger planes than 109s f.e.

Either Im missing a step or its not working...




Also found this post:

http://forum.1cpublishing.eu/showthr...wn+points+area

Last edited by 5./JG27.Farber; 10-09-2011 at 10:44 PM.
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  #2  
Old 10-09-2011, 11:23 PM
_79_dev _79_dev is offline
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~S~

I have theme new spawning points and runways created on half of the airfields for map I shared ealier, I ment to send You that last week I am sorry, I am really busy at the moment...sweet childhood of my 7months old son .... I'll do it tommorrow mate just will send You whole thing, have no acces to PC now...
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  #3  
Old 10-10-2011, 11:07 AM
5./JG27.Farber 5./JG27.Farber is offline
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On our server maps we were using the old method, use the default spawns and block any bad ones but after reading Snafu's post about creating your own we changed them all to airfield points.

It was working ok or so we thought, so to lighten the load I removed some of the blocking objects and low and behold were back on the default spawns!? The aifield points seem to work "sometimes" but not always with no rhyme or reason to them.

It seems the only stable way is to use blocking objects and default spawns for garenteed certainty... O well back to the FMB!
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  #4  
Old 10-10-2011, 11:12 AM
Ataros Ataros is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
It seems the only stable way is to use blocking objects and default spawns for garenteed certainty...
Are you running latest beta? Naryv said they fixed hangar explosions by moving spawns a bit from small hangars.

E.g. on Steppe map I saw yesterday bombers spawn near small fighter hangars, not inside of them.

If it is not fixed somewhere please make a screenshot and let me know the name of an airfield. I will inform naryv at sukoi.ru .
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  #5  
Old 10-10-2011, 11:13 AM
Ataros Ataros is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
Either Im missing a step or its not working...
IIRC you have to set up a 'branch' key in control settings of the game first.
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  #6  
Old 10-10-2011, 11:15 AM
SNAFU SNAFU is offline
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Hi Faber,

It used to work with the custom made spawnpoints, but I reworked an airfield this weekend and experienced the same, that the old, not-blocked spawnpoints of the build-in airfield were used instead of the custom made ones.

I havent´t looked further into it this weekend, but maybe that is not working as it used to anymore with the new patches.
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  #7  
Old 10-10-2011, 11:21 AM
Ataros Ataros is offline
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Quote:
Originally Posted by SNAFU View Post
I havent´t looked further into it this weekend, but maybe that is not working as it used to anymore with the new patches.
I placed an airfield on top of original one on Steppe map 2 days ago and the Spawn Area right above the center of the new airfield. All planes spawn on the new airfield.

(recent beta)
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  #8  
Old 10-10-2011, 11:29 AM
SNAFU SNAFU is offline
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Ok, so I have to go back and try again. Just put my new spawnpoints around the original and tried... the dedi put me back on the original ons. Maybe I have to block them.
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  #9  
Old 10-10-2011, 12:59 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by Ataros View Post
IIRC you have to set up a 'branch' key in control settings of the game first.
You mean Ctl + B? Ive done that. If not please explain.

Quote:
Originally Posted by SNAFU View Post
Hi Faber,

It used to work with the custom made spawnpoints, but I reworked an airfield this weekend and experienced the same, that the old, not-blocked spawnpoints of the build-in airfield were used instead of the custom made ones.

I havent´t looked further into it this weekend, but maybe that is not working as it used to anymore with the new patches.
I dont know if its the patches, were running very latest beta plus hotfix, or not... I was thinking the same thing but I set up an airfield, I placed 6 points in the middel and it worked, when you go to another field and actually try to set it up properly it deafults... So we know it can work with the beta but is it effected by terrain, map objects, etc? I just can't figure out the mechanics of it...
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  #10  
Old 10-10-2011, 03:56 PM
SNAFU SNAFU is offline
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You can block spawnpoints with the runway object. So if you custom runway is over the default spawnpoints they are not available anymore. Same with the selfmade spawnpoints. They must not be covered by runway.

If all your spawnpoints are blocked by objects (even near objects like crate too close) or used by a player who just spawned, the next plane will be spawned along the circle with the direction ot the centre of you airfield. So you can artifically create a half circle of spawnpoints, by blocking your default spawnpoints wiht a wide runway and putting the centre of the spawn are cirecle in a way, that only a curve of the cirle lies outside the runway object. Nowr you planes should spawn along this curve (reaching beyond the runway box).

Like this old picture:
1. pic: the square box of the object airfield blocks the spawnpoints and the centre of the spawnarea is totally covered by the airfield box. Now the circle is adjusted that it just touches the box at the border. All planes now spawn along the border, where the circle touches the box border.


2.pic: looks like this below
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Last edited by SNAFU; 10-10-2011 at 04:06 PM.
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