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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-08-2011, 11:41 PM
NedLynch NedLynch is offline
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Originally Posted by csThor View Post
Nothing so "etheric" ( ) as new planes. Simply put right now CloD needs (apart from bugfixing and not necessarily in that order):

1.) A few warships - destroyers, E-Boats, submarines etc
2.) More variety among the civil ships.
3.) Static "area" targets that can be actually targeted.
4.) Working radio commands
5.) working Radar
6.) AI that actually has intelligence

Oh and for the finishing touch it needs a dynamic campaign á la Red Baron II.
Prost to that +1

Maybe not in that order.
Most important for me would be DCG, AI and radio commands.
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  #2  
Old 10-08-2011, 11:47 PM
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CWMV CWMV is offline
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Afrika map/109F
That is all...lol
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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  #3  
Old 10-08-2011, 11:52 PM
Sven Sven is offline
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Originally Posted by CWMV View Post
Afrika map/109F
That is all...lol
This.

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  #4  
Old 10-09-2011, 11:21 AM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by CWMV View Post
Afrika map/109F
That is all...lol
Lol...then you would also see Mk5 Spits n p-51's?

You wont catch me in a 109 when the 'stan's in game
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  #5  
Old 10-08-2011, 11:52 PM
badfinger badfinger is offline
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Originally Posted by NedLynch View Post
Prost to that +1

Maybe not in that order.
Most important for me would be DCG, AI and radio commands.
For me, the biggest advantage the British had during the BoB was radar. We should be getting instructions from the radar controllers over the radio. This would really put us in the BoB environment.

The campaigns now available in which a patrol goes out hoping to run into the Germans really happened after the BoB, when the RAF started flying over France and the Low Countries.

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