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-   -   So.. what next? (http://forum.fulqrumpublishing.com/showthread.php?t=26894)

Tavingon 10-08-2011 02:18 PM

So.. what next?
 
What will happen with the new patch apart from fine tuning of graphics and mechanics?

skouras 10-08-2011 02:33 PM

what do you expect to see..
it is almost 1 year from the day that they release the game
and the only thing that i saw was new colours new sounds[he is a hero]
and we were lucky to see the E4
personally
i believe that will see new progress of the sounds
and the colours more optimized
and after 5-6 months we will get new patch hopefully with a proper optimization and AA
Radios
etc....

JG52Krupi 10-08-2011 02:53 PM

Quote:

Originally Posted by skouras (Post 346326)
what do you expect to see..
it is almost 1 year from the day that they release the game

Since when did 7 months equal a year?

skouras 10-08-2011 02:56 PM

sorry Krupi
my mistake

jamesdietz 10-08-2011 03:27 PM

I'm guessing - all the present planes that are now AI made flyable + a few ones from the BoB ( esp British Royal Navy planes & ships,) that have been left out...better FPS rates for us all...I hope Radios that work...Bomb loding that works ( mine doesn't seem to...)
I've already read somewhere that the Eastern Front was being seriously considered , but this was before the lack-luster release 7 months ago...
Don't get me wrong- I love the game & I know it took Rise of Flight nearly two years to really get rolling-so really just hope Uisoft will stay commited to this sim!

csThor 10-08-2011 03:38 PM

Nothing so "etheric" ( ;) ) as new planes. Simply put right now CloD needs (apart from bugfixing and not necessarily in that order):

1.) A few warships - destroyers, E-Boats, submarines etc
2.) More variety among the civil ships.
3.) Static "area" targets that can be actually targeted.
4.) Working radio commands
5.) working Radar
6.) AI that actually has intelligence ;)

Oh and for the finishing touch it needs a dynamic campaign á la Red Baron II.

JG52Krupi 10-08-2011 03:42 PM

Quote:

Originally Posted by csThor (Post 346358)
5.) working Radar

Is this not working?

csThor 10-08-2011 03:46 PM

As in ...

1.) Useful for offline players as well.
2.) Working in conjunction with the Ground Control AI.
3.) Working with the historical margins of error (read something about 300%?).
4.) Radar stations - just like all static targets - must be damagable ... right now the engine is not capable of assessing damage done to non-actors. ;)

addman 10-08-2011 04:36 PM

2012: Fully functional AA
2013: Different types of weather (that won't bring even NASA's computers to their knees)
2014: Fully functional comms
2083: Good A.I
2525: "In the year 2525 if man is....ooops!" Some kind of campaign generator

:grin:

ooops! sorry! missed one patch:

2143: Pilot hat for the italian pilot model

Tavingon 10-08-2011 04:36 PM

I do hope we get some more flyable planes.. Im itching to fly something new!


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