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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: How do you use FMB
I use it all the time 40 27.21%
I use it occasionally 57 38.78%
I tried it a few times and didn't like 16 10.88%
I've never tried it 34 23.13%
Voters: 147. You may not vote on this poll

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  #1  
Old 09-25-2011, 10:02 PM
Ataros Ataros is offline
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Looks like no one answered what is missing from the new FMB compared to the original IL-2 one? Is it just a myth then?
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  #2  
Old 09-25-2011, 10:27 PM
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ElAurens ElAurens is offline
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Ease of use would be my comment.

I fully understand how to make missions that suit the needs of myself and my friends in IL2/46.

I can't even make a home base appear in CLOD, much less place ground objects/armour/etc... Nor do I know how to "import" what I have done into the online part of the game so I can see it to start it.
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  #3  
Old 09-25-2011, 11:19 PM
Ataros Ataros is offline
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Quote:
Originally Posted by ElAurens View Post
I can't even make a home base appear in CLOD, much less place ground objects/armour/etc...
Just navigate to a desired item (spawnpoint, airfield, armour, etc.) in Object Browser and CTL-leftclick to place it. I don't know how can it be done easier in original IL-2 Anyone who opens an existing mission and clicks various objects in it can easily see how they are built (spawnpoints, ground objects, etc.).

Quote:
Originally Posted by ElAurens View Post
Nor do I know how to "import" what I have done into the online part of the game so I can see it to start it.
You do not have to import anything. It is even easier. The only difference between online and offline mission is that online missions do not have a "Player" checkbox checked in any airgroup properties and most of online missions have spawnpoints ("birthplaces"). You can just start a server and load a mission in it.

I opened original IL-2 FMB a couple of times about 5-7 years ago and was scared by its complexity. The mistake I did was opening a blank map and trying to create something from scratch.

This March I did the opposite: I opened CloD offline mission in FMB and started to fine-tune it one step at a time and fly it after every change I made. Everything was self-explanatory with this approach except for 5-6 questions I could not figure out and had to ask in the FMB section, which were:
- how to rotate objects
- how to use triggers (including delayed flight)
- how to branch spawnpoints
- how to put AAA on a tanker
- (don't remember now)

Other questions were related to scripts only, i.e. to more advanced functionality compared to the original IL-2 FMB.

I think the problem is not that CloD FMB is harder to use but that it is different compared to the original one. It is harder to change habits than to learn from scratch. For various reasons people do not have enough motivation to learn by posting their questions in the FMB section or using forum search function to find answers.

Last edited by Ataros; 09-25-2011 at 11:26 PM.
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  #4  
Old 09-26-2011, 10:29 AM
bolox bolox is offline
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Quote:
Originally Posted by Ataros View Post
Looks like no one answered what is missing from the new FMB compared to the original IL-2 one? Is it just a myth then?
2 obvious ones are:-

mission success parameters (both primary and secondary)- without scripts

destruction brush

number 1 being a 'little bit important' for offline campaigns imho


we all come at this new fmb with different expectations /experience levels and different ways of working- my IL2 fmb useage was rather limited (but i always started with a blank map and experimented from there) but unless my memory is blanking out stuff i'm finding cod fmb to be more frustrating- it certainly seems to need a different frame of mind, needing a more 'technical' mindset than the 'creative' one that orig IL2 encouraged(imho).

to finish i'd like to thank you (and all the others) for all the hints (however cryptic they appear).
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