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Originally Posted by FG28_Kodiak
Problem is that only Actors are accessible, so they could destroy()ed, but the other static object not. Maybe you can ask the devs? So they can made a function for this in a later update, or they can give you a hint how it works in the current version 
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The devs said it is planned for the future.
Frankly speaking I think statics should be avoided in online missions because they increase loading time and lag but do not add much to gameplay imho.
AAA, AT guns are excessable via a script. The rest of the scenario should be done with moving objects (actors) which is more fun I think than having static objects like in original IL-2.