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  #1  
Old 09-24-2011, 11:38 AM
FG28_Kodiak FG28_Kodiak is offline
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Problem is that only Actors are accessible, so they could destroy()ed, but the other static object not. Maybe you can ask the devs? So they can made a function for this in a later update, or they can give you a hint how it works in the current version
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Old 09-24-2011, 11:56 AM
Ataros Ataros is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
Problem is that only Actors are accessible, so they could destroy()ed, but the other static object not. Maybe you can ask the devs? So they can made a function for this in a later update, or they can give you a hint how it works in the current version
The devs said it is planned for the future.
Frankly speaking I think statics should be avoided in online missions because they increase loading time and lag but do not add much to gameplay imho.

AAA, AT guns are excessable via a script. The rest of the scenario should be done with moving objects (actors) which is more fun I think than having static objects like in original IL-2.

Last edited by Ataros; 09-24-2011 at 11:59 AM.
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Old 09-24-2011, 11:57 AM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Ataros View Post
If objects from the 1st mission remain then I do not understand what you mean by saying that the file command stops the old mission.

The only problem with battle stop/battle start was multiple "NotDestroyedActor" errors iirc. Because of this error Repka uses launcher restart 2 times a day to clear memory from all the objects of the old mission.
What I mean by f and file is that if you have a battle stop on a mission and load another mission via f, the original mission will remain and the new mission will act as a submission. If you use file, the old mission is gone and the new mission will show up. For instance if I battle stop an english channel map and load a volcanic island map through "f" the english channel map will still remain. Using file on a battle stop (ed) mission will have the volcanic island map show up!

Quote:
Originally Posted by FG28_Kodiak View Post
Problem is that only Actors are accessible, so they could destroy()ed, but the other static object not. Maybe you can ask the devs? So they can made a function for this in a later update, or they can give you a hint how it works in the current version
Hmm, that stinks. Lets hope so
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