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#1
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The objects will remain. You definitely will need some sort of despawn script. Hopefully someone can make one that will destroy all objects. (anyone?
The f and file command both do the same thing, but the file command seems to break/interrupt a mission so when you do initiate a different mission another mission is loaded instead of just adding on the 1st one. Original IL-2 was like this as well. But, old IL-2's dedicated server program hasn't been used in a long time with things like FBDj/daemon/server commander. @ Troll I agree with ya. Wish I knew how to make it work for the IL2COD. |
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#2
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The only problem with battle stop/battle start was multiple "NotDestroyedActor" errors iirc. Because of this error Repka uses launcher restart 2 times a day to clear memory from all the objects of the old mission. |
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#3
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Problem is that only Actors are accessible, so they could destroy()ed, but the other static object not. Maybe you can ask the devs? So they can made a function for this in a later update, or they can give you a hint how it works in the current version
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#4
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Frankly speaking I think statics should be avoided in online missions because they increase loading time and lag but do not add much to gameplay imho. AAA, AT guns are excessable via a script. The rest of the scenario should be done with moving objects (actors) which is more fun I think than having static objects like in original IL-2. Last edited by Ataros; 09-24-2011 at 12:59 PM. |
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#5
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