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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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#1
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Piece of cake to edit. Thanks.
Quote:
I am testing by using New Campaign -Human. The goblin looters in the first village now stay inside the Town even when surrounded by peasants and militia and two covering bowmen units. This will ensure maximal human losses due to the significant defense bonus of the town. Here is the last edit I made that seemed to trigger the goblins staying instead of moving away. I bumped the i_friendlyStructureBonus bonus to 80 and decreased the CloseEnemiesPenalties to 1, 1, 0 <Retreat> <!-- ïðîöå*ò çäîðîâüÿ þ*èò* ïðè êîòîðîì åìó ð*çðåøå*î îòñòóï*òü --> <i_damagedUnitHPPercent>80</i_damagedUnitHPPercent> <!--áî*óñ*ûå î÷êè ç* **õîæäå*èå âáëèçè äðóæåñòâå**îãî ñòðîå*èÿ--> <i_friendlyStructureBonus>80</i_friendlyStructureBonus> <!--áî*óñ*ûå î÷êè ç* **õîæäå*èå âáëèçè äðóæåñòâå**ûõ þ*èòîâ--> <i_closeFriendsBonus>6</i_closeFriendsBonus> <!--ì*îæèòåëü áî*óñ*ûõ î÷êîâ ç* ìåñò*îñòü--> <i_terrainBonusMultiply>2</i_terrainBonusMultiply> <!--Øòð*ô*ûå î÷êè ç* **õîæäå*èå âð*ãîâ ** ð*ññòîÿ*èè--> <CloseEnemiesPenalties> <!--Øòð*ô*ûå î÷êè ç* **õîæäå*èå âð*ãîâ ** ð*ññòîÿ*èè 1 (ñîñåäè*é õåêñ)--> <i_penalty>1</i_penalty> <!--Øòð*ô*ûå î÷êè ç* **õîæäå*èå âð*ãîâ ** ð*ññòîÿ*èè 2 (÷åðåç õåêñ)--> <i_penalty>1</i_penalty> <!--Øòð*ô*ûå î÷êè ç* **õîæäå*èå âð*ãîâ ** ð*ññòîÿ*èè 3 (÷åðåç äâ* õåêñ*)--> <i_penalty>0</i_penalty> </CloseEnemiesPenalties> <!--Øòð*ô*ûå î÷êè ç* ïëîõóþ ìåñò*îñòü--> <LandPenalties> <!-- Øòð*ô*ûå î÷êè ç* **õîæäå*èå â áîëîòå --> <LandPenalty> <s_landType>Swamp</s_landType> <i_penalty>6</i_penalty> </LandPenalty> <!-- Øòð*ô*ûå î÷êè ç* **õîæäå*èå â ðåêå --> <LandPenalty> <s_landType>River</s_landType> <i_penalty>6</i_penalty> </LandPenalty> </LandPenalties> </Retreat> |
#2
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No problem. I am poking around trying to determine what can and cannot be modded.
It seems like all the friendly names are in the LocTable which is most likely compiled in packedloctable.dat file. Those won'tbe easily modded or added to. ![]() |
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