Quote:
Originally Posted by Ataros
This is the only way to do it now I am afraid.
BTW can you make the new aircraft to spawn at exactly the same position heading the same direction as the old one? If yes, the change would be hardly noticeable for a player.
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I haven't tried to fix the rotation. Looking at the API I was assuming that the 'epsilon' point and angle might set that, i.e. 'Place().Pos().epsilonEquals' but would either have to try it a bit more (or we could ask the devs?)
Anyone else dealt with a rotation angle?