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  #1  
Old 09-14-2011, 05:39 PM
Ataros Ataros is offline
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Originally Posted by esmiol View Post
maybe we could soon see a script who call supply truck to come...rearm us and go
It is not possible in the game yet and not planned yet. Ask the devs to include it if it is really needed (in appropriate threads). Their argument is that R&R takes at least 30 minutes and no one would really want to waste that much time neither offline nor online.
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Old 09-14-2011, 08:28 PM
fearlessfrog fearlessfrog is offline
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Originally Posted by Ataros View Post
It is not possible in the game yet and not planned yet. Ask the devs to include it if it is really needed (in appropriate threads). Their argument is that R&R takes at least 30 minutes and no one would really want to waste that much time neither offline nor online.
One work-around for this I had a play with was to fake it by taking the existing player/position and then destroying/recreating the same type of aircraft, i.e. you get refueled and re-armed, plus could even put a delay on that too. I know it's not realistic, but a 5 minute re-arm/refuel custom script does appeal.
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Old 09-14-2011, 08:54 PM
Ataros Ataros is offline
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Originally Posted by fearlessfrog View Post
One work-around for this I had a play with was to fake it by taking the existing player/position and then destroying/recreating the same type of aircraft, i.e. you get refueled and re-armed, plus could even put a delay on that too. I know it's not realistic, but a 5 minute re-arm/refuel custom script does appeal.
This is the only way to do it now I am afraid.

BTW can you make the new aircraft to spawn at exactly the same position heading the same direction as the old one? If yes, the change would be hardly noticeable for a player.
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Old 09-14-2011, 10:12 PM
fearlessfrog fearlessfrog is offline
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Originally Posted by Ataros View Post
This is the only way to do it now I am afraid.

BTW can you make the new aircraft to spawn at exactly the same position heading the same direction as the old one? If yes, the change would be hardly noticeable for a player.
I haven't tried to fix the rotation. Looking at the API I was assuming that the 'epsilon' point and angle might set that, i.e. 'Place().Pos().epsilonEquals' but would either have to try it a bit more (or we could ask the devs?)

Anyone else dealt with a rotation angle?
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  #5  
Old 09-15-2011, 11:35 AM
Mington Mington is offline
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I demand fully-automated working traffic lights in London town and fleets of Routemasters. Civilization: Cliffs of Dover

Next Week's Demand Or The Kitten Gets It: a flocking algorithm for Heinkels

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