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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 09-14-2011, 07:26 AM
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klem klem is offline
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The vulching argument goes back as far as IL-2 '46, Aces High and even Air Warrior for those that have been around long enough to remember it.

The answer is not to allow the enemy to vulch you. How? Take off from a rear base and have the patience to gain altitude and get yourself a better situation. One thing the ATAG server needs is more of the distant bases like Hornchurch, Tangmere, or even mid-bases like Biggin Hill and Kenley (which I have seen on some maps).

If you want to jump up at Hawkinge for a quick fight you must expect to get vulched if the LW are willing to risk the AAA. Taking risks like that is pure 'dogfight server' mentality although as someone said, sometimes the adrenalin is worth it but don't complain if you get killed As I understand it the ATAG server is not a 'dogfight server'. And by the way, RAF Manston frequently suffered attacks including 'vulching' and they abandoned it for daytime fighter operations in the end because it was too close to the enemy.

The LW bases should be just as heavily defended with AAA as the RAF bases. Why not?

The SpitII is not an uber plane. I ran some quick top speed tests on it and it is actually a little below the real thing, e.g. 6,500' Boost 5.3, RPM 2990 ASI 280 but should be 290. At 20,000' its supposed to be 269 but I only got 245 (I could never get the boost figures given in the following test but that doesn't necessarily translate into performance in the MG FM). For those interested see Boscombe Down testing results:
http://www.scribd.com/doc/4598146/Pi...lin-XII-Engine
and Pilots Notes may also be interesting (but no top speed figures):
http://www.scribd.com/doc/4598146/Pi...lin-XII-Engine

The SpitII speed deficiency is no big deal under the current circumstances but may become an argument in the other direction if the 109s are fixed to perform as they should. The problem is not the SpitII, its those other aircraft that are dogs compared with what they should be. And we haven't even seen what the Rotol MkI Spits will be like.

Also the SpitII is not responsible for vulching success. Thats down to the players and is just as achievable in a SpitI, Hurricane or even a Blenheim (except its very hard for the LW guys to do much about the SpitII even if they have managed to get into the air).

The SpitII is only at an advantage in a fight and of course its a problem at the moment so I understand it being taken off. Currently the Rotol Hurri isn't a bad stand-in.
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Last edited by klem; 09-14-2011 at 07:58 AM.
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