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#1
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I don't know if this has been answered already but i'm wondering how you will see the cockpit in BOB. in IL2 it's more like you have only one eye, 2D, can't see what's behind bars etc.
will this be 'fixed' in BOB so you see with 2 eyes in 3D ? |
#2
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Yes, Bobby. SoW:BoB will had the ability to see around bars. You'll lean into the gun sight. You can look over your shoulder and see around the headrest armour etc etc. SoW:BoB will incorporate 6 Degrees of Freedom. For a good idea of what to expect check out a few Goggle videos from the Shockwave game Battle of Britain:Wings of Victory. See Vee has posted a few 6DoF videos. |
#3
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#4
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I've always thought the cockpit bars in IL2 were too big. There's too many places for the enemy to hide behind. The cockpit for the Me 109 (E3 or is that E4?) looks to have more realistic bars and struts. (or at least won't obliterate your forward vision like some pits do.) I understand what you mean now. Stereoscopic vision. One poster a long time ago suggested to have the cockpit bars 'blurry and more translucent' as you get to the edges of the bars for IL2 cockpits. This would mimic stereoscopic vision. We are still dealing with 2 dimentional objects on a flat screen, sadly. It would be nice if something could be arranged like that. Hmmmmmmmmmm. SoW:BoB the first combat flight simulator to come with 3D glasses and 6DoF. |
#5
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I don't know about 3d glasses though, that together with a cap and the track ir device it would really look like i'm trying to contact mars ![]() |
#6
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Its an E-3 (as it turns out E-4s were actually E-3s). In anycase, the SOW:BOB cockpits will be definative: http://www.airwarfare.com/Sims/IL2BO...Transition.jpg
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#7
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Bobby, do you have the DVD that came with IL2 46? If you have it check out the pictures of the developement team. There's one guy with a Track IR reflector that looks like a mini Tea Ball hanging to the tip of his nose. I'd hate to forget I'm wearing that and am down at the local watering hole. (I gather he made this devise before 6 DoF was released by Natural Point. Not sure what he'd devise for that....LOL I thought it was uniquely ingenious, myself.) Last edited by Robert; 01-05-2008 at 05:24 PM. |
#8
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At least she knows what a BORG is. She can't be all that bad. ![]() |
#9
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May be that this has been suggested allready, but did not want to read all 57 pages just to find out...
Could the online player/scorelist be "adjustable" by server? Meaning that you could leave it as it is now or set it for example like this: Players can see who is playing on wich side, but not the types of the planes used. At the moment you can see what planes people are flying with and you can anticipate their actions. For example if you see that there are plenty of bombers, you would take gunpods with you and head for the most likely direction of incoming bombers. Not knowing what enemies you have against you would add some realism and make sorties more exciting. CH |
#10
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I am not sure if these questions have been asked before, but here goes…
You have mentioned the network code is being greatly or even totally reworked. At present Il2 1946 is one of the few games that can be played with pings ranging from 0 to 500 plus quite easily. Will the code of Storm of War be as accommodating? Secondly, will Storm of War allow moving objects (tanks and ships) during online play? This cannot be done in online play with Il2. Being a regular flyer on the ADW servers, I was wondering whether Storm of War would accommodate similar statistics and online play? Also mission times are limited to one hour segments in ADW (Il2 Commander), will Storm of War allow longer online missions, even perhaps a persistent online universe? And I second the suggestion from CH Kurkio above that the online plane lists should not tell people what the enemy is flying... A bomber squadron without escorts would be slaughtered, while a large gaggle of flighters would be ignored... Knowing what the enemy is flying is unrealistic and that information should be found out the hard way, and simply not by pressing the S key Lastly being a huge fan of the Red Baron 2 series, I was wondering how interactive and immerse individual pilot careers would be depicted in the single player game. Would it say be possible to say tangle with a top ace such as Galand, maybe even down him or fly alongside Bader, Johnston or Sailor Malan to name a few? Last edited by Bobb4; 01-11-2008 at 09:07 AM. |
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