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Pilot's Lounge Members meetup

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  #171  
Old 09-04-2011, 01:24 AM
xnomad xnomad is offline
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Correct me if I'm wrong, but I seem to recall that pilot animation has always been 'doable' but they chose not to as it can actually spoil the game.

If you push a key on your keyboard then the pilot should be flicking the switch at that very moment. The animation would therefore have to preempt everything you do. Otherwise when you hit the key there will be a delay as the animation would have to move the hand to the switch first before flicking it.

Now imagine that with the dash mounted prop pitch lever on the early 109. The animation would always be a step behind your actions.

Personally I don't think we need it.
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  #172  
Old 09-04-2011, 05:55 AM
adonys adonys is offline
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And if it will be a delay.. what? Do not forget that in reality there actually was a delay between pilot thinking "I need to lower the prop pitch" and the actual action to lowering the pitch because, guess what? the pilot had to reach the prop pitch lever with his hand

And they can just stick it with the throttle and stick for the beginning anyway.
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  #173  
Old 09-04-2011, 09:05 AM
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David198502 David198502 is offline
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Quote:
Originally Posted by cheesehawk View Post
Hmm, good point. Delays could kill you. What if you had the Anthropomorphic controls off, would you see 3-4 hands moving levers/toggling switches? haha
true.
personally i would love to see animated people in the game, except the pilot itself.as someone already mentioned, one can see your own hands and even feet in your peripheral vision while playing.thats more than enough.
the delays of motion would also detract from immersion i think, not to mention 3 or 4 hands.
furthermore if there is this inevitable delay, the animated hands would overcast important gauges,reaching the prop pitch for example, where you already have set the pp, now steering the plane again, trying to look at the rpms.
but bomber crew animations or ground crew animations and especially co-pilot animations are more than welcomed.

but if its optional, i dont have a problem with it.
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  #174  
Old 09-04-2011, 09:46 AM
Blackdog_kt Blackdog_kt is offline
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With regards to the dynamic campaign, it was Luthier's project specifically before he took on the management of the entire team.

I distinctly remember that he was the one who posted a thread asking for interesting things to occur in a campaign (that's where featheredIV originally posted his ideas that you can read a few posts back in this thread), it turned into a lot of pages and Luthier was taking notes: when we were told before release that the DC had to be postponed, it was Luthier again who said "i'm sad because it was something i really wanted to do, but i've got a few hundred pages of design documents alone".

So, i expect the DC to not only make it into the sim, but also be a good one if he spent so much effort just designing it before a single line of code was written for it. I just don't expect it to happen very soon, according to his own words in those posts it would take at least a year to 18 months after the initial release of the sim to code a campaign with all the features he was designing for it.
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  #175  
Old 09-04-2011, 12:01 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by adonys View Post
And if it will be a delay.. what? Do not forget that in reality there actually was a delay between pilot thinking "I need to lower the prop pitch" and the actual action to lowering the pitch because, guess what? the pilot had to reach the prop pitch lever with his hand
.
SO do I.

personally i think it would be a fair compromise to have pilot hands sticked to throttle and stick, everything else would just move by magic
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  #176  
Old 09-04-2011, 12:10 PM
Das Attorney Das Attorney is offline
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Quote:
Originally Posted by cheesehawk View Post
Hmm, good point. Delays could kill you. What if you had the Anthropomorphic controls off, would you see 3-4 hands moving levers/toggling switches? haha


rofl!
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  #177  
Old 09-04-2011, 02:06 PM
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Rjel Rjel is offline
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Originally Posted by LoBiSoMeM View Post
If you believe that DCS series have great "ramdomness" in ground units movement... You are talking about ramdom spawns?

No... I believe you'll go to another direction now, as your talking change to "only with great deal of effort into FMB"...

We have a lot of ground units in CloD, equal as any good flight sim. More detail in a sim only in ArmA series, with simplified air sim.

I'm not sure what your point is, just as I'm sure you aren't comprehending what I'm saying. Language barrier I think.

To clarify, I would like to see randomly moving vehicles, not just truck or armor columns like we've seen for years in IL2. A10 has civilian traffic that seems to be anywhere on the map. It might be just an occasional car or truck, but it does appear to be random. Destroy a column of vehicles and a train in the IL2 world and as often as not, you can fly the rest of the day and not see anything else. Unless someone puts it there. Cannot CoD be programmed in such a way that as a player flies along his path, the game will generate targets as the player approaches? Hells bells, pop up buildings appear as we get nearer. What a shame, with the attention to detail the ground vehicles have received, if they aren't used effectively by the program.

If CoD is to be an online sim only so be it. But a great many players will be lost in the shuffle. Within reason, Luthier needs to figure out a way to make a believable dynamic world for us to fly in.
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  #178  
Old 09-04-2011, 02:59 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Rjel View Post
I'm not sure what your point is, just as I'm sure you aren't comprehending what I'm saying. Language barrier I think.

To clarify, I would like to see randomly moving vehicles, not just truck or armor columns like we've seen for years in IL2. A10 has civilian traffic that seems to be anywhere on the map. It might be just an occasional car or truck, but it does appear to be random. Destroy a column of vehicles and a train in the IL2 world and as often as not, you can fly the rest of the day and not see anything else. Unless someone puts it there. Cannot CoD be programmed in such a way that as a player flies along his path, the game will generate targets as the player approaches? Hells bells, pop up buildings appear as we get nearer. What a shame, with the attention to detail the ground vehicles have received, if they aren't used effectively by the program.

If CoD is to be an online sim only so be it. But a great many players will be lost in the shuffle. Within reason, Luthier needs to figure out a way to make a believable dynamic world for us to fly in.
So you want autogenerated ground units? Well, DCS has some "civilian traffic" in some roads setting. We don't have this in CloD or 46. But this option in DCS really don't adds so much in "immersion", and the "ramdom" units placed are not so "ramdom" if you made the mission. In CloD FMB we have a lot of tools. Better than have some autogen generic ground units, will be nice have full documentation of FMB, some library of coding to use in FMB, etc.

I believe we can do all this things with is already in the sim. But it's really poor documented...
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  #179  
Old 09-04-2011, 03:18 PM
Gollum Gollum is offline
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WWII online style supply / production system regarding plane availiblity as well as continuous dynamic online campaign where planes get "invented" as length of campaign progresses. Also, online rank system that allows you access to better planes when available and loss of all rank when pilot is killed. (meaning you start over from scratch when KIA). System is only way possible to replecate one's desire to live when faced with life threatening situations.. For example, won't see players online crashing into other planse when out of ammo or attempting to go 4 on 1.

Would be awsome..

Also, would give soemone a reason to bail out considering it doesn't matter if you do or don't at the moment. After safely making it to ground there should be a chance generator based on friendly or enemy territory pilot ends up it on whether the pilot makes it back to friendly territory / eaten by shark.. ect..

Last edited by Gollum; 09-04-2011 at 03:21 PM.
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  #180  
Old 09-05-2011, 01:26 PM
Fredfetish Fredfetish is offline
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lol
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