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Pilot's Lounge Members meetup

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  #1  
Old 09-04-2011, 05:55 AM
adonys adonys is offline
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And if it will be a delay.. what? Do not forget that in reality there actually was a delay between pilot thinking "I need to lower the prop pitch" and the actual action to lowering the pitch because, guess what? the pilot had to reach the prop pitch lever with his hand

And they can just stick it with the throttle and stick for the beginning anyway.
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  #2  
Old 09-04-2011, 09:05 AM
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David198502 David198502 is offline
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Originally Posted by cheesehawk View Post
Hmm, good point. Delays could kill you. What if you had the Anthropomorphic controls off, would you see 3-4 hands moving levers/toggling switches? haha
true.
personally i would love to see animated people in the game, except the pilot itself.as someone already mentioned, one can see your own hands and even feet in your peripheral vision while playing.thats more than enough.
the delays of motion would also detract from immersion i think, not to mention 3 or 4 hands.
furthermore if there is this inevitable delay, the animated hands would overcast important gauges,reaching the prop pitch for example, where you already have set the pp, now steering the plane again, trying to look at the rpms.
but bomber crew animations or ground crew animations and especially co-pilot animations are more than welcomed.

but if its optional, i dont have a problem with it.
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  #3  
Old 09-04-2011, 09:46 AM
Blackdog_kt Blackdog_kt is offline
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With regards to the dynamic campaign, it was Luthier's project specifically before he took on the management of the entire team.

I distinctly remember that he was the one who posted a thread asking for interesting things to occur in a campaign (that's where featheredIV originally posted his ideas that you can read a few posts back in this thread), it turned into a lot of pages and Luthier was taking notes: when we were told before release that the DC had to be postponed, it was Luthier again who said "i'm sad because it was something i really wanted to do, but i've got a few hundred pages of design documents alone".

So, i expect the DC to not only make it into the sim, but also be a good one if he spent so much effort just designing it before a single line of code was written for it. I just don't expect it to happen very soon, according to his own words in those posts it would take at least a year to 18 months after the initial release of the sim to code a campaign with all the features he was designing for it.
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Old 09-10-2011, 12:25 AM
NedLynch NedLynch is offline
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Quote:
Originally Posted by Blackdog_kt View Post
With regards to the dynamic campaign, it was Luthier's project specifically before he took on the management of the entire team.

I distinctly remember that he was the one who posted a thread asking for interesting things to occur in a campaign (that's where featheredIV originally posted his ideas that you can read a few posts back in this thread), it turned into a lot of pages and Luthier was taking notes: when we were told before release that the DC had to be postponed, it was Luthier again who said "i'm sad because it was something i really wanted to do, but i've got a few hundred pages of design documents alone".

So, i expect the DC to not only make it into the sim, but also be a good one if he spent so much effort just designing it before a single line of code was written for it. I just don't expect it to happen very soon, according to his own words in those posts it would take at least a year to 18 months after the initial release of the sim to code a campaign with all the features he was designing for it.
That really gives me hope since I consider a fully dynamic campaign, besides the obvious things, a vital part to a great sim, replay value = infinite.
And if it takes 18 months so be it, at least it seems to be a priority to Luthier and that is good. We still have TEF's dynamic campaign as well, very nice btw.

"The competitors squirm", well he may be laying it on a little too thick there, but full, sucessfull dx11 implementation would be a pretty awesome thing, alas maybe underappreciated by some. With dx11 you should find a great deal of performance increase as well, besides better graphics.
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  #5  
Old 09-10-2011, 01:36 AM
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Rjel Rjel is offline
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If CoD is fully patched up and running well and then all the features originally envisioned are implemented then it will be worth the wait. But I'm not sure Luthier really can afford an 18 month window to get things right. They do seem to be making some real headway right now which bodes well for the future. Perhaps an add-on is a real possibility within the next 12 months. That would obviously bring more money to the table for more development. I'm cautiously optimistic now.
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Old 09-10-2011, 02:10 AM
NedLynch NedLynch is offline
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Not 18 months to get things right, up to 18 months for a dynamic campaign.
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  #7  
Old 09-10-2011, 08:04 AM
JimmyBlonde JimmyBlonde is offline
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Please be weather, turbulence and a decent dynamic campaign.

*crosses fingers*
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  #8  
Old 09-04-2011, 12:01 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by adonys View Post
And if it will be a delay.. what? Do not forget that in reality there actually was a delay between pilot thinking "I need to lower the prop pitch" and the actual action to lowering the pitch because, guess what? the pilot had to reach the prop pitch lever with his hand
.
SO do I.

personally i think it would be a fair compromise to have pilot hands sticked to throttle and stick, everything else would just move by magic
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  #9  
Old 09-04-2011, 12:10 PM
Das Attorney Das Attorney is offline
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Quote:
Originally Posted by cheesehawk View Post
Hmm, good point. Delays could kill you. What if you had the Anthropomorphic controls off, would you see 3-4 hands moving levers/toggling switches? haha


rofl!
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