Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #21  
Old 08-21-2011, 10:06 AM
Mysticpuma's Avatar
Mysticpuma Mysticpuma is offline
Approved Member
 
Join Date: Jan 2008
Location: Bromsgrove, UK
Posts: 1,059
Default

Draw distance looks promising at this 'Alpha' stage and there is also the option of an animated Pilot





__________________
http://i41.tinypic.com/2yjr679.png
Reply With Quote
  #22  
Old 08-21-2011, 10:07 AM
MD_Titus MD_Titus is offline
Approved Member
 
Join Date: Nov 2009
Posts: 493
Default

world of planes looks kind of promising actually, from those pictures at least.
not sure how world of warplanes will pan out, although guessing it'll follow a similar path as world of tanks/warships.

Quote:
Originally Posted by banned View Post
If it has full CEM and awesome damage modelling then it will be a winner. Will be interesting if it goes towards an arcade game or a simulator game. A bloke at work is right into World of Tanks (His unit is currently world champs). He reckons the tanks are well modelled and it's more a sim than an arcade game.
We'll see I suppose.
I still hope CloD gets to what it wants to be though. I'd rather CloD at the moment.
lol

not a chance.

it's most certainly a game. it may have calculations regarding penetration, armour angles, overmatching etc, but the layout is all arcade. a lot of things have been adjusted from historical values for balance, or you get tanks that are mismatched in terms of historical opponents. also, tanks with hitpoints? the 88/L56 being unable to oneshot shermans and t34s? mounting schmalturm on PZIVs? engagement ranges unusual above 3-400m?

game.
__________________
specs -
OS - Win7 64 bit
CPU - Intel Core2duo x6800 OC@3.2ghz
MOBO - MB-EVGA122CKNF68BR
RAM - ddr2 6gb @800mhz
GPU - nVidia geforce GTX 280 1gb

Last edited by MD_Titus; 08-21-2011 at 10:10 AM.
Reply With Quote
  #23  
Old 08-21-2011, 10:24 AM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

As the developers of World of Planes already have said that the mapsize will be similar to Wings of Prey one can see how far the "simulation" goes!
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #24  
Old 08-21-2011, 10:40 AM
kedrednael kedrednael is offline
Approved Member
 
Join Date: Jul 2010
Posts: 88
Default

Quote:
Originally Posted by snwkill View Post
Yea wasn't impressed from that short video, I didn't see ANY damage modeling, and I saw a plane start spinning out of control simply from smoke with no wing damage...
Since the ships seem to have better damage models as the planes in this video, I think they'll add more DM for the planes

I think I'll buy this game when it's out, at least my computer can handle it.
Reply With Quote
  #25  
Old 08-21-2011, 10:51 AM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

http://www.worldofplanesgame.com/upl...nshots/006.jpg

pilot in the cockpit!

BIG plus.
Reply With Quote
  #26  
Old 08-21-2011, 12:13 PM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

[QUOTE=Mysticpuma;325729]
QUOTE]

Quote:
Originally Posted by pupo162 View Post
[url]

pilot in the cockpit!

BIG plus.
"Ummm! whats showing on that dial on the left ???? better reduce the thottle so I can see the guage!!!!"

Not so big a plus!

Also it could be my old eyes but it's fairly hard to read the blurred guages. Luckly the rest of the cockpit is fairly crisp!

Last edited by Skoshi Tiger; 08-21-2011 at 12:16 PM.
Reply With Quote
  #27  
Old 08-21-2011, 12:45 PM
Mysticpuma's Avatar
Mysticpuma Mysticpuma is offline
Approved Member
 
Join Date: Jan 2008
Location: Bromsgrove, UK
Posts: 1,059
Default

Hi Skoshi, I think I said it was an 'Optional' Pilot? Maybe it could be just switched on for replays?

Also there will be 6-DoF so just lean a little to the left

Cheers, MP
__________________
http://i41.tinypic.com/2yjr679.png
Reply With Quote
  #28  
Old 08-21-2011, 01:24 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by robtek View Post
As the developers of World of Planes already have said that the mapsize will be similar to Wings of Prey one can see how far the "simulation" goes!
IIRC, they also stated this was due to the online nature of the game. They said there's nothing wrong with maps 300KM by 300KM or something like that

It looks ok, the atmospherics and terrain textures look nice, but nothing exceptional at this stage. Oh the other hand, they have produced a fair amount of promising details considering this is alpha, compared to the CloD alpha product of 2008/9.

It will be interesting to see how this turns out. You can never have too many sims (if one can call this a sim, but I won't flame at this stage). it is funny to see CloD fan-bois flaming this product; the same hypocrites who moan at others for pointing out issues with CloD.
Reply With Quote
  #29  
Old 08-21-2011, 01:33 PM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

[QUOTE=Skoshi Tiger;325760]
Quote:
Originally Posted by Mysticpuma View Post

QUOTE]



"Ummm! whats showing on that dial on the left ???? better reduce the thottle so I can see the guage!!!!"

Not so big a plus!

Also it could be my old eyes but it's fairly hard to read the blurred guages. Luckly the rest of the cockpit is fairly crisp!
thats what i bought a track ir for. regarding the after effects well, thats why i didnt bought WOP.
Reply With Quote
  #30  
Old 08-21-2011, 03:52 PM
M1sF1rE M1sF1rE is offline
Approved Member
 
Join Date: Oct 2010
Posts: 21
Default

Quote:
Originally Posted by ElAurens View Post
Like World of Tanks, it's an arcade game, emphasis on game.
As usual people on this forum have no idea what their talking about. The guys who made "world of tanks" are making "world of WARplanes".

This is "world of planes". Made by the same guys who did "wings of prey".

They already said it would be more simulation based than WOP.

I hope you feel educated now.....
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:18 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.