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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 08-16-2011, 03:28 AM
infernal1800 infernal1800 is offline
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Originally Posted by zini4_tha_grunt View Post
Even in Blizzrad's game various bugs could be found, so what had u expected from a group of fans?
Yeah, I know it, sorry, but I want to install your fixes into my mod but I think I cannot do it. Are there any seriously problem if I dont install the latest update

Anyway. thanks for this great mod
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  #2  
Old 08-18-2011, 04:41 AM
infernal1800 infernal1800 is offline
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To zini4_tha_grunt: I know you are one of those who make Redsand mod. Can you tell me how to make a new color of an unit, I mean when making a new troop, I need a different color. I've already created new units, talents and abilities but the only thing I dont know is how to make a new color for an unit. Thanks in advance
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  #3  
Old 08-21-2011, 09:01 AM
zini4_tha_grunt zini4_tha_grunt is offline
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Originally Posted by infernal1800 View Post
To zini4_tha_grunt: I know you are one of those who make Redsand mod. Can you tell me how to make a new color of an unit, I mean when making a new troop, I need a different color. I've already created new units, talents and abilities but the only thing I dont know is how to make a new color for an unit. Thanks in advance
You need to recolour model texture?
First of all u need to duplicate native unit's model.
After that u have to use hex-editor, like winhex or any other and with this editor open unit's model (bma file) for "dds" word. Fater finding it you must rename it's name. (for example compare archmage.bma and firemage.bma files to get understanding of proccess).
Once you renamed the texture in bma file - save it. But keep in mind, than new texture name must have the same amount of characters in name as old one.
After that find native texture and rcolour it in photoshop (u must install NVIDIA plugin) or in any other advanced graphic editors. Don't forget to duplicate and remake your new model file (BMA) and new texture (DDS).
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  #4  
Old 08-23-2011, 04:57 AM
infernal1800 infernal1800 is offline
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Originally Posted by zini4_tha_grunt View Post
You need to recolour model texture?
First of all u need to duplicate native unit's model.
After that u have to use hex-editor, like winhex or any other and with this editor open unit's model (bma file) for "dds" word. Fater finding it you must rename it's name. (for example compare archmage.bma and firemage.bma files to get understanding of proccess).
Once you renamed the texture in bma file - save it. But keep in mind, than new texture name must have the same amount of characters in name as old one.
After that find native texture and rcolour it in photoshop (u must install NVIDIA plugin) or in any other advanced graphic editors. Don't forget to duplicate and remake your new model file (BMA) and new texture (DDS).
As you said, we have to edit both BMA and DDS files right? BMA with hex editor and DDS with photoshop or graphic editors. Does that correct?
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  #5  
Old 08-23-2011, 02:37 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Originally Posted by infernal1800 View Post
As you said, we have to edit both BMA and DDS files right? BMA with hex editor and DDS with photoshop or graphic editors. Does that correct?
Exactlly.
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  #6  
Old 08-27-2011, 09:59 AM
Fatt_Shade Fatt_Shade is offline
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I finaly figured out what caused problem i mentioned in first post on 4th page of this tread, about instantly killing every troop with 1 hit (1 peasant killing 2 EGD for instance).
It`s something with skill.txt skill.lua and eng_skill.lng files. As soon i learned 1 lvl of dark commander in might tree, this problem started.
Bladeking you also said you encountered this problem before, so just to let you know what caused it. As for fixing it i have no idea how

Last edited by Fatt_Shade; 08-27-2011 at 11:51 AM.
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  #7  
Old 08-29-2011, 08:27 AM
infernal1800 infernal1800 is offline
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Originally Posted by Fatt_Shade View Post
I finaly figured out what caused problem i mentioned in first post on 4th page of this tread, about instantly killing every troop with 1 hit (1 peasant killing 2 EGD for instance).
It`s something with skill.txt skill.lua and eng_skill.lng files. As soon i learned 1 lvl of dark commander in might tree, this problem started.
Bladeking you also said you encountered this problem before, so just to let you know what caused it. As for fixing it i have no idea how
I also had this problem, but it is special_attacks.lua instead of "skills" files or dark commander as you said. I've created new custom talents and forget to add some "local =" so that the talent is incorrect. Making the creature who has this talent always 1 hit kill

btw, I have a warning for any person who want to create new talents for monsters like bladeking77 ( e.g "sapphire scale" of Azure Dragon) You have to edit arena.lua file to create a "guide" for AI of the enemy or they will never use this talent even it available for use. There are some talent dont require doing this but most of talent which we have to create in the special_attacks.lua or addon_special_attacks.lua require editing arena.lua for AI usage

Last edited by infernal1800; 08-29-2011 at 08:30 AM.
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