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#25
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Quote:
"Attack.act_belligerent(receiver, 16)" "Game.GVNumInc("magic_shield_used", 1)" I've tested the first one and figure out 16 is the code for rabid status. When our troop is rabid, it's just like "auto-fight" function not rabid, but when enemy troop is rabid, it started attack it's ally. I think it's not fair Btw, can you list us the differences between Redsands v1.1 and other version. Are there any changes? Last edited by infernal1800; 08-15-2011 at 07:06 AM. |
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