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#1
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About balancing the Demon, do you know to make this bonus (15% each kill), can you explain further, I dont know much about how to deal with those special_attack and addon_special_attack files. It's weird that you didnt have the spell slot in magic book, I think you missed somethings ![]() ![]() For the unit champion, I think you forgot the champion_diff.dds file. I used redsand mod too but I dont copy those rus_*** file (localization) I just need those new units, maps, new skills, talent... not quests and dialogs which I can do it myself ![]() |
#2
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Yea upgrading demons was just idea of top my head, but now that think aobut it i have no clue how to do it actualy
![]() About my spell idea, i can add spell.txt file just changing hell breath mana cost, dmg type from fire to poison, it`s all no problems i used already existing but when i want to add new spell slot in book i cant figure how to do it. Because spell book by default have limited spell slots, since this spell would be +1 in book i cant make it work. And champion problem, i keep separated adventure and red sands mod, so i at this time i dont have champion in red sands but want him there(new human battle spirit is sick ![]() |
#3
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Speaking about upgrading demons, there is a mod that adds a gate ability to Archdemons, which can resurrect any demon troop. If there is one thing demons need, it's a way to resurrect. They are already powerful in all other aspects.
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#4
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Yea i tried that `mod`, it`s actually only 1 file changed archdemon that add them 1 ability that resurrect demon units (1 charge, which resets after killing enemy). It`s great idea i agree, but it`s not mod, and it`s not changed demon units only 1. If all demon get ability reset after kill that would be great, but in their default settings they are inferior comparing to undead/human because no resurrection option and lacking of positive spells/buff for them. Archdemon demon gate (in mod you mentioned) ability is nice but it`s not enough to bring demon race to playability throughout game.
And i wouldnt agree they are powerful in all other aspects. Demon/executioners are great tank/dmg units but to high LS, demoness great support but low speed limits her 2 abilities seduce whip attack, and seduce doesnt work on bunch of units (mechanical, undead,plants,animals,5th lvl),archdmeons are great for opening battle and block enemy range units but if you jump in enemy lines first they`ll take serious dmg before rest of army come to help them. And all demons have serious problems with poison resistance. They are great in some battles, but lack supporting units/abilities/spells. Last edited by Fatt_Shade; 08-04-2011 at 10:46 PM. |
#5
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You are free to do any mods you like but you don't really have to play with only demons. It's possible to combine some units with demons without moral penalties and for the units that suffers from it, you can equip an item that boosts morale or invest in the persuasion skill. Just saying.
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#6
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![]() ![]() I remembered that Redsands has many new spell for hero. You can look at those spell.txt or spell.lua for more information. I havent tried it yet but perhaps I can understand how it works ![]() About Champion, I you need to put atom file in atom folder; army_champion in army_atom folder; champion.bma in models folder and champion_diff.dds in textures folder. Quote:
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#7
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Hi All
I think I overdid the mod by changing my leadership upgrade on level up @ 30 times level..... So, I am just wondering whether there is a part where I can retweak enemies level and difficulties, without having to restart the game... ![]() |
#8
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The skill "halve" works fine but last time I saw it happen was in AP. I haven't tried it in Crossworlds yet. Thread of Life resurrects a number of hp depending on how large your army stack is and the total hp of the target enemy. It takes their hp and adds it to your unit. If the enemy unit is too small it won't have full effect. |
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