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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 08-05-2011, 12:08 AM
DeepSoul DeepSoul is offline
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You are free to do any mods you like but you don't really have to play with only demons. It's possible to combine some units with demons without moral penalties and for the units that suffers from it, you can equip an item that boosts morale or invest in the persuasion skill. Just saying.
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  #2  
Old 08-05-2011, 07:38 AM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Yea upgrading demons was just idea of top my head, but now that think aobut it i have no clue how to do it actualy In red sand they add featuer to demons that after kill enemy stack rage ball is left on field, if you could find file where that is explained (i cant find it mentioned anywhere) maybe something would come to my mind.
About my spell idea, i can add spell.txt file just changing hell breath mana cost, dmg type from fire to poison, it`s all no problems i used already existing but when i want to add new spell slot in book i cant figure how to do it. Because spell book by default have limited spell slots, since this spell would be +1 in book i cant make it work.
And champion problem, i keep separated adventure and red sands mod, so i at this time i dont have champion in red sands but want him there(new human battle spirit is sick so i wonder what files i need to copy from sessions/adventure_mod to sessions/red_sands_mod/atoms or whereever.
I do know the file that adding those rage orb for demon but I dont know how it works. I tried to delete this skill in the file but the Demon still spawn this rage ball or maybe I forgot somethings You can find it in addon_unit_feature.lua file and look for the line "function inferno_breath(corpse, dmgts)" that's it. The Elf race in Redsands mod also has "Power of the Elemental" which add powerful bonus to the unit depend on the element (fire,water,earth,wind) and I think this is a very powerful skill. Dwarf also has Drunken stance which cool too. I think those guys made Redsands are very good at dealing with those lua files because they made many interesting spells, skill and talents

I remembered that Redsands has many new spell for hero. You can look at those spell.txt or spell.lua for more information. I havent tried it yet but perhaps I can understand how it works

About Champion, I you need to put atom file in atom folder; army_champion in army_atom folder; champion.bma in models folder and champion_diff.dds in textures folder.

Quote:
Originally Posted by DeepSoul View Post
Speaking about upgrading demons, there is a mod that adds a gate ability to Archdemons, which can resurrect any demon troop. If there is one thing demons need, it's a way to resurrect. They are already powerful in all other aspects.
Can you guys copy the link of this mod for me, I dont know about this mod

Quote:
Originally Posted by Fatt_Shade View Post
Yea i tried that `mod`, it`s actually only 1 file changed archdemon that add them 1 ability that resurrect demon units (1 charge, which resets after killing enemy). It`s great idea i agree, but it`s not mod, and it`s not changed demon units only 1. If all demon get ability reset after kill that would be great, but in their default settings they are inferior comparing to undead/human because no resurrection option and lacking of positive spells/buff for them. Archdemon demon gate (in mod you mentioned) ability is nice but it`s not enough to bring demon race to playability throughout game.
And i wouldnt agree they are powerful in all other aspects. Demon/executioners are great tank/dmg units but to high LS, demoness great support but low speed limits her 2 abilities seduce whip attack, and seduce doesnt work on bunch of units (mechanical, undead,plants,animals,5th lvl),archdmeons are great for opening battle and block enemy range units but if you jump in enemy lines first they`ll take serious dmg before rest of army come to help them. And all demons have serious problems with poison resistance. They are great in some battles, but lack supporting units/abilities/spells.
Does the skill "halve" of archdemon works, I havent tried it yet

Quote:
Originally Posted by DeepSoul View Post
You are free to do any mods you like but you don't really have to play with only demons. It's possible to combine some units with demons without moral penalties and for the units that suffers from it, you can equip an item that boosts morale or invest in the persuasion skill. Just saying.
Nah, of couse we can combine many race together but Fatt_Shade is talking about the balance between races imo, Demon is lacking of survivability, in no-loss run there's almost no way to use Demon because we cant heal it and resurrect it. My friend told me that the Demonologist's talent "Thread of Life" only resurrect 1 troop of targeted stack Does its true?
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  #3  
Old 08-05-2011, 10:21 AM
zhaozhilong zhaozhilong is offline
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Default Overtweaking Adventure Mod

Hi All

I think I overdid the mod by changing my leadership upgrade on level up @ 30 times level.....

So, I am just wondering whether there is a part where I can retweak enemies level and difficulties, without having to restart the game...

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  #4  
Old 08-06-2011, 09:43 PM
DeepSoul DeepSoul is offline
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Quote:
Originally Posted by zhaozhilong View Post
Hi All

I think I overdid the mod by changing my leadership upgrade on level up @ 30 times level.....

So, I am just wondering whether there is a part where I can retweak enemies level and difficulties, without having to restart the game...

No, you can't tweak the difficulty after starting a game, because that is set at the start. But you can change your leadership by opening the console and type leadership [the number you want] without the []. I also think you can tweak how much LS you get on levelup in a text file but I don't know if it will have any effect on your saved game.
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  #5  
Old 08-09-2011, 11:25 AM
infernal1800 infernal1800 is offline
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I've thought about how to balance the strength of monster races, how do you guys think about a level 6 creature Recently, I have created a level 6 creature and his pet (level 5) for demon race. Below are some screenshot for what I've done:

http://imageshack.us/photo/my-images/89/lucifery.jpg/
http://imageshack.us/photo/my-images...ifermelee.jpg/
http://imageshack.us/photo/my-images...cifercast.jpg/
http://imageshack.us/photo/my-images...erspecial.jpg/

http://imageshack.us/photo/my-images...aosdragon.jpg/
http://imageshack.us/photo/my-images...ragoncast.jpg/
http://imageshack.us/photo/my-images...onspecial.jpg/
http://imageshack.us/photo/my-images...nspecial2.jpg/
http://imageshack.us/photo/my-images...nspecial3.jpg/

Currently, I'm still making more higher level monster for every race. Is this ok for a level 6 creature? Any suggestion will be appreciated
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  #6  
Old 08-10-2011, 11:31 AM
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1darklord 1darklord is offline
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Well I think it looks pretty cool!

Daniel.
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  #7  
Old 08-05-2011, 06:11 PM
DeepSoul DeepSoul is offline
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Quote:
Originally Posted by infernal1800 View Post

Can you guys copy the link of this mod for me, I dont know about this mod



Does the skill "halve" of archdemon works, I havent tried it yet



Nah, of couse we can combine many race together but Fatt_Shade is talking about the balance between races imo, Demon is lacking of survivability, in no-loss run there's almost no way to use Demon because we cant heal it and resurrect it. My friend told me that the Demonologist's talent "Thread of Life" only resurrect 1 troop of targeted stack Does its true?
Here is the link: http://forum.1cpublishing.eu/showthread.php?t=16965

The skill "halve" works fine but last time I saw it happen was in AP. I haven't tried it in Crossworlds yet.

Thread of Life resurrects a number of hp depending on how large your army stack is and the total hp of the target enemy. It takes their hp and adds it to your unit. If the enemy unit is too small it won't have full effect.
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  #8  
Old 08-06-2011, 03:32 AM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by zhaozhilong View Post
Hi All

I think I overdid the mod by changing my leadership upgrade on level up @ 30 times level.....

So, I am just wondering whether there is a part where I can retweak enemies level and difficulties, without having to restart the game...

I dont understand, can you explain further
Quote:
Originally Posted by DeepSoul View Post
Here is the link: http://forum.1cpublishing.eu/showthread.php?t=16965

The skill "halve" works fine but last time I saw it happen was in AP. I haven't tried it in Crossworlds yet.

Thread of Life resurrects a number of hp depending on how large your army stack is and the total hp of the target enemy. It takes their hp and adds it to your unit. If the enemy unit is too small it won't have full effect.
Really, I havent tried "halve" skill yet but I didnt see anything related with this skill in atom file of archdemon Is there any other mod that balance or create new skill/talent for unit
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