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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 07-22-2011, 06:27 AM
Lololopoulos Lololopoulos is offline
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Join Date: Apr 2011
Location: Beijing, China; Columbus, OH
Posts: 240
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Quote:
Originally Posted by cheesehawk View Post
I think the hand pump is for priming the fuel injectors, the control is there, but no effect is modeled in game.

There's another lever under the landing gear switch, which is for emergency deployment of the gear. You don't have to do anything but pull it (or is it twist it? I've only used it a couple of times) and HOPEFULLY your gear will deploy. If it doesn't try slamming the plane around a bit, I've jarred it loose with some hard rolling.

Back to Lololu....

When you keep the same throttle, and coarsen the prop pitch (lowering from say 11:00 to 10:00) if you are in level flight and all else is equal, you will see your speed increase. If you change the pitch drastically, you'll need some time to see the results in straight and level flight. While it is accurate to think of the prop-pitch as gears in a car, think of the propeller's effect on air as a car driving on a sheet of ice. It takes time for whatever changes you want to go into effect if you aren't gentle enough.
Damaged gear coming down after hard rolling? yet another statement for the attention to detail of the dev team.

About the prop pitch, i'm always confused about all the terminologies. So as I understand from what you said,
coarsen prop pitch = decrease prop pitch = dial moving counter clockwise? Is that right?

How long did it take you to before you're able to effectively utilize prop pitch in combat?
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