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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

 
 
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  #11  
Old 07-18-2011, 02:24 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by winny View Post

My position hasn't changed from day 1. I said tracer moves around due to movement.
Nope. Wrong again. The only time a tracer will move around (bend) to your naked eye is when you overcome the image stab that is built into our bodies. Good luck doing that under any sort of condition short of a life threatening jolt, or very high G's.

Quote:
The problem in cod is that at all times even under high G the tails remain perfectly straight it's almost like they are skidding along the arc they follow, back end slightly out.
Wrong again. Many videos including pulse show a slight arc, even if exaggerated in my opinion based on experience from firing while moving at a high rate of speed.

Quote:
They only point to where they are going with no regard to where they were in the previous frame. I've never see a curved bar of light in cod. That's my point.
Again, I can only assume you've never even played the game.

Quote:
The fact still remains that my whole argument has been that tracer can appear to curve. You are saying that they only curve under high G.
Yep, that's how your eyeballs work. That's why if you knew anything about the subject at hand you'd realize the effects you describe come from a camera.

Quote:
I'm saying it's a scalable phenomenon and that it happens with any movement and increases relative to speed, I don't know at what point it becomes percepitble, but it does not just switch on ond off at high G, it's incremental.
.
Nope. Wrong again as explained over and over. Come to the US sometime. I'll drive a vehicle at a high rate of speed and fire a weapon directly perpendicular to the direction of the vehicle,s direction of travel and maybe, just maybe, once and for all you can finally realize that the rounds you see will not be bending. But again, don't take it from someone that has years of experience on the subject matter. Either way, I'm sure the devs will not include your hollywood effects anytime soon. They seem to have actually have knowledge on the subject unlike what you have made painstakingly clear.
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