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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

 
 
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  #11  
Old 07-18-2011, 01:37 AM
winny winny is offline
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Join Date: Sep 2009
Location: Manchester UK
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Quote:
Originally Posted by SYN_Bliss View Post
And this proves exactly what I've been saying all along. You don't listen to a word you've been told. Why don't you go ahead and try reading what I wrote about 10 times now where I've been stating all along that the line can and will bend ONLY if for example, you are pulling extreme G's, your body got moved in such an extreme force (aka me saying if you were hit by a freight train) etc. etc..

Before you backpeddle any further, I suggest you actually read what has been written next time. I would have thought saying the same thing 20 times now would have sank in to most people without an infant mentality. Congrats.

How am I back peddling?

My position hasn't changed from day 1. I said tracer moves around due to movement.

The problem in cod is that at all times even under high G the tails remain perfectly straight it's almost like they are skidding along the arc they follow, back end slightly out.

They only point to where they are going with no regard to where they were in the previous frame. I've never see a curved bar of light in cod. That's my point.

The fact still remains that my whole argument has been that tracer can appear to curve. You are saying that they only curve under high G.

I'm saying it's a scalable phenomenon and that it happens with any movement and increases relative to speed, I don't know at what point it becomes percepitble, but it does not just switch on ond off at high G, it's incremental.

The thing is, my suggestion to treat it as 2d paint trail would eliminate the question of if you can notice it or not, because you'd noitce it if you could, and not have to render lots of fake bars of light.

I still don't understand why you're arguing with me.
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