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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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Imagin a meeting of 40 or 50 pilots that want to play a coop mission (as Seow as example). Could you tell me in some simple instructions how to connect, select the aircraft and start the mission? The pilots have to looking for the micro aircraft icons and choose them? I think that if this option is true, we are loosing time here. If I understand bad, (I hope it), please exlplane here. Thank you. |
#2
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Aaaaaha! Now I got it!
You want to have pre-defined planes which the players who join in can select and fly (like the IL2 Coop). Not that everybody can join the server and select whatever plane he may wish. Otherwise the bombing mission of 4 Ju-87 and 4 Bf109 cover can become a 8 Bf109 strafing party ![]() Hmmm...good point I do not know how this is handled in today's server. Ataros? |
#3
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If anyone wants to limit themselves to an old style outdated coop just wait for the fix:
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Type and number of available aircraft can be limited with a script like it is done in this mission http://forum.1cpublishing.eu/showthread.php?t=23579 The only issue ATM is an absence of briefing page online. If you played Warbirds, WWII Online, Aces High or ADW server in IL-2 you may notice that none of the above had a limited coop mode. The reason is simple: there is no coop mode in real life airwarfare. In real life you get to airfield, receive briefing, get in an aircraft at hangar, communicate with your squad mates and taxi to runway for takeoff. Then you proceed with your mission objectives and you may even not meet any opposition in the air sometimes. (The only thing missing at Repka #1 ATM from this list is proper briefings.) Coop is like a duel for several planes and does not simulate real life. There were some duels in WWI probably but not in WWII. Furthermore when you fly a coop you are artificially isolated from the rest of the war environment. You can not meet aircraft or ground units from a previous or from the next mission which is possible in normal CloD online mode. In coop you have to wait till your enemy takes seats in their aircraft and is ready to takeoff and this never happened in real life. Thus coop is very arcadish in nature and was used only due to original Il-2 engine limitations. No point to stick to it now when C# scripting is available in missions. On Repka #1 server about 6 "coop" missions are integrated into one living airwar environment. The scale and functionality is very basic though. E.g. the same briefings are shown to everyone and are very short (1 line per briefing). A better C# programmer is able to make better briefings for each mission and show them at the right time to right people before mission start. With C# scripting you can do anything you want even write your own server interface that would be loaded to clients when they connect to server. Unfortunately there are not enough C# programmers interested in creating these things. |
#4
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This is only a personal opinion. Last edited by _1SMV_Arden; 06-27-2011 at 05:04 PM. |
#5
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The SDK will probably include models import tools and map creation tools. I do not think the devs will reprint a 300-page "C# for Dummies" or "Introduction to C#" book in the SDK. Anyway why wait for reprint when the original is available already. Last edited by Ataros; 06-27-2011 at 08:00 PM. |
#6
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every one enjoys this game in there own way from air-quake to hard core and everything in between and as such should have access to the classic COOP format if all he/they want todo is build a handful of COOPS to play with there m8,s on a Saturday night over a few beers. The Devs are really going to have to come up with some kinda GUI along with a tutorial and some documentation in regards to the scripting aspect of the game. Something along the lines of UQMG from UberDemon. ![]() I know they are going to bring it back but it should have been in the game to begin with because it is just another aspect of the game that enriches it overall....there are enough COOPS over at M4T and other sites that would keep a new guy busy for over a year. I really! appreciate what you and all the others guys are doing in terms of the scripts and im not trying to bump heads with you I am just playing devils advocate . S!
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#7
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Oddball, you are making the point in favour of the C+ solution.
Ueberdaemon was not created by every player but, by "the man" who new how to program and found pleasure in developing it for the rest of us. The potential of direct access to the game at such low level is huge ![]() |
#8
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i agree on that. i'm simming for 10 years now, read some initial things about C# and for me this is completely "Chinese", not understanding a clue, but thanks for the efforts to the C# chaps
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#9
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Arma2 has scripting language similar to C#. Look what community could achieve with it. E.g. these weapon systems are 100% coded by community programmers (nothing special in ArmA scale) 99% of code presented at this site is done by community http://www.armaholic.com/index.php All online missions in ArmA2 are created by community. If you do not want to do it, don't. Just wait. |
#10
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Thanks for the link, I'll make good use ![]() |
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