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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 06-27-2011, 09:48 AM
_1SMV_Poppy_64 _1SMV_Poppy_64 is offline
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Quote:
Originally Posted by Ataros View Post
There is no such things as "dogfight" and "coop" in CloD, only general "online" simulating real life (because you do not have separate dogfight and coop in real life). Dogfight and coop separation was a limitation of the original IL-2 engine.

If you want to limit yourself to the classic original Il-2 style coop just create an online map with both bots and spawnpoints. Then in the beginning of the mission spawn whatever planes you want and go ahead escorting/intercepting bombers or attacking ground targets depending on what you scripted bots to do.

Probably you mean lack of coop-style missions when yo say coop is not available. Just create your own missions with bots and spawn-points as I mentioned above. FMB and unlimited C# scripting possibilities are there for you.
Sorry, but I' don't understand.
Imagin a meeting of 40 or 50 pilots that want to play a coop mission (as Seow as example). Could you tell me in some simple instructions how to connect, select the aircraft and start the mission? The pilots have to looking for the micro aircraft icons and choose them? I think that if this option is true, we are loosing time here. If I understand bad, (I hope it), please exlplane here.
Thank you.
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  #2  
Old 06-27-2011, 11:01 AM
335th_GRAthos 335th_GRAthos is offline
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Aaaaaha! Now I got it!

You want to have pre-defined planes which the players who join in can select and fly (like the IL2 Coop). Not that everybody can join the server and select whatever plane he may wish.

Otherwise the bombing mission of 4 Ju-87 and 4 Bf109 cover can become a 8 Bf109 strafing party

Hmmm...good point I do not know how this is handled in today's server.

Ataros?
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  #3  
Old 06-27-2011, 12:06 PM
Ataros Ataros is offline
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If anyone wants to limit themselves to an old style outdated coop just wait for the fix:
Quote:
Originally Posted by Ataros View Post
In the recent patch notes luthier wrote that they are working on traditional original interface to make coops easier.
Otherwise you can spawn an aircraft which is needed the same way as you do at Repka #1 server. There is no need to click small icons, just select side, click an airfield and create an aircraft for you. (Set spawnplaces in FMB first of cause.)

Type and number of available aircraft can be limited with a script like it is done in this mission http://forum.1cpublishing.eu/showthread.php?t=23579

The only issue ATM is an absence of briefing page online.

If you played Warbirds, WWII Online, Aces High or ADW server in IL-2 you may notice that none of the above had a limited coop mode. The reason is simple: there is no coop mode in real life airwarfare. In real life you get to airfield, receive briefing, get in an aircraft at hangar, communicate with your squad mates and taxi to runway for takeoff. Then you proceed with your mission objectives and you may even not meet any opposition in the air sometimes. (The only thing missing at Repka #1 ATM from this list is proper briefings.)

Coop is like a duel for several planes and does not simulate real life. There were some duels in WWI probably but not in WWII. Furthermore when you fly a coop you are artificially isolated from the rest of the war environment. You can not meet aircraft or ground units from a previous or from the next mission which is possible in normal CloD online mode. In coop you have to wait till your enemy takes seats in their aircraft and is ready to takeoff and this never happened in real life. Thus coop is very arcadish in nature and was used only due to original Il-2 engine limitations. No point to stick to it now when C# scripting is available in missions.

On Repka #1 server about 6 "coop" missions are integrated into one living airwar environment. The scale and functionality is very basic though. E.g. the same briefings are shown to everyone and are very short (1 line per briefing). A better C# programmer is able to make better briefings for each mission and show them at the right time to right people before mission start.

With C# scripting you can do anything you want even write your own server interface that would be loaded to clients when they connect to server. Unfortunately there are not enough C# programmers interested in creating these things.
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  #4  
Old 06-27-2011, 05:01 PM
_1SMV_Arden _1SMV_Arden is offline
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Quote:
Originally Posted by Ataros View Post
(...)Unfortunately there are not enough C# programmers interested in creating these things.
Unfortunately there is neither documentation nor an SDK to help us to do from a empty and expensive box , a simulator!
This is only a personal opinion.

Last edited by _1SMV_Arden; 06-27-2011 at 05:04 PM.
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  #5  
Old 06-27-2011, 07:54 PM
Ataros Ataros is offline
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Quote:
Originally Posted by _1SMV_Arden View Post
Unfortunately there is neither documentation nor an SDK to help us to do from a empty and expensive box , a simulator!
This is only a personal opinion.
Here you are. Documentation on C# scripting http://msdn.microsoft.com/en-us/libr...=vs.71%29.aspx

The SDK will probably include models import tools and map creation tools. I do not think the devs will reprint a 300-page "C# for Dummies" or "Introduction to C#" book in the SDK. Anyway why wait for reprint when the original is available already.

Last edited by Ataros; 06-27-2011 at 08:00 PM.
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  #6  
Old 06-27-2011, 08:30 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Ataros View Post
Here you are. Documentation on C# scripting http://msdn.microsoft.com/en-us/libr...=vs.71%29.aspx

The SDK will probably include models import tools and map creation tools. I do not think the devs will reprint a 300-page "C# for Dummies" or "Introduction to C#" book in the SDK. Anyway why wait for reprint when the original is available already.
Ataros that is unrealistic m8, you cant expect the avg flight sim guy is going to read a 300 book on C#...can you imagine how a new guy would feel...this is his first flight sim and its daunting enough just getting off the runway not to mention flying in formation or dogfighting or bombing and so on...and then going into FMB and having to learn that and then be told they have to read a 300 page book on C#..

every one enjoys this game in there own way from air-quake to hard core and everything in between and as such should have access to the classic COOP format if all he/they want todo is build a handful of COOPS to play with there m8,s on a Saturday night over a few beers.

The Devs are really going to have to come up with some kinda GUI along with a tutorial and some documentation in regards to the scripting aspect of the game. Something along the lines of UQMG
from UberDemon.


I know they are going to bring it back but it should have been in the game to begin with because it is just another aspect of the game that enriches it overall....there are enough COOPS over at M4T and other sites that would keep a new guy busy for over a year.

I really! appreciate what you and all the others guys are doing in terms of the scripts and im not trying to bump heads with you I am just playing devils advocate .

S!
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  #7  
Old 06-27-2011, 08:52 PM
335th_GRAthos 335th_GRAthos is offline
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Oddball, you are making the point in favour of the C+ solution.

Ueberdaemon was not created by every player but, by "the man" who new how to program and found pleasure in developing it for the rest of us.

The potential of direct access to the game at such low level is huge
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  #8  
Old 06-27-2011, 09:36 PM
Tigertooo Tigertooo is offline
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Quote:
Originally Posted by Thee_oddball View Post
Ataros that is unrealistic m8, you cant expect the avg flight sim guy is going to read a 300 book on C#...
S!
i agree on that. i'm simming for 10 years now, read some initial things about C# and for me this is completely "Chinese", not understanding a clue, but thanks for the efforts to the C# chaps
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  #9  
Old 06-28-2011, 01:23 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Thee_oddball View Post
Ataros that is unrealistic m8, you cant expect the avg flight sim guy is going to read a 300 book on C#
Stop for a minute. Who was talking about 'avg flight sim guy'? I was talking about programmers (people who learned C+, C++, C# or at least VB or Java at universities).

Quote:
Originally Posted by Ataros View Post
Unfortunately there are not enough C# programmers interested in creating these things.
Then I argued that documentation on C# scripting is available on the net for free for those who is interested. You do not have to study it if you do not want to. And you do not have to wait till the devs reprint it in pdf if you want to learn it.

Arma2 has scripting language similar to C#. Look what community could achieve with it. E.g. these weapon systems are 100% coded by community programmers (nothing special in ArmA scale)


99% of code presented at this site is done by community http://www.armaholic.com/index.php
All online missions in ArmA2 are created by community.

If you do not want to do it, don't. Just wait.
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  #10  
Old 06-28-2011, 07:48 PM
_1SMV_Arden _1SMV_Arden is offline
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Quote:
Originally Posted by Ataros View Post
Here you are. Documentation on C# scripting http://msdn.microsoft.com/en-us/libr...=vs.71%29.aspx

The SDK will probably include models import tools and map creation tools. I do not think the devs will reprint a 300-page "C# for Dummies" or "Introduction to C#" book in the SDK. Anyway why wait for reprint when the original is available already.
My job is c# programmer... my script on il2 COD are ok, but we think it right that I should study the objects created by a guy who even know and understand that the role assigned without a shred of documentation?

Thanks for the link, I'll make good use
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