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#1
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#2
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Thats what I tell all the girls...
![]() Doc...Im waitin for a certin something as soon as I have it were a go for release. |
#3
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YES...I now have both Merlin and Daimler working in game at the same time using different PRS .
Its simple.... if you have dumped the sfs files already...... 1-Go to $bob folder an move it to your mods folder ( I put mine inside the CMSound folder ) and then open up the flight models folder inside. 2-Go to Daimler-Benz Emd and change motor . merlin to motor . Daimler on both entries in there 3-Now create a new motor.daimler prs and place it in your sounds folder along side the motor.merlin prs you already have and your away ![]() IF you know how to manipulate prs already you need no further info from me , if you are relatively new to this then I would suggest copying the merlin prs and renaming it daimler and then taking it from there. Cheers Jafa. Last edited by fireflyerz; 05-27-2011 at 10:54 AM. |
#4
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Thats correct done mine already, but im having an issue with the twin engines. the same method dont work for those aircraft. Inside emd for say jumo211 you can apply the same prs method but it wont work you'll still get stock. When you dump and try a twin you get the twin sounds and prs files as i mentioned before and all twins used these.
I'm just about to test something to see if it will work but do you know how we can get around this Jaffa or is it an SDK job when the extra code has been written in? |
#5
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#6
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yep its a flaw of having the current place holder setup. when the sdk comesd maybe we will have the ability to change it, but i'm not positive about that, i think any changes might have to be implimented by the devs before we can mod them.
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#7
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This MOD works darn good after I figured out how to install the MOD.
Thanks very much for this. ![]() A short video with the gun sounds. I'm going to post this link at SOH for others in the USA to see. flyer01 |
#8
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Same issue here... I suspect 2mots are hardcoded...
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#9
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I dont think it is a place holder set up , by the looks of it , its been set up and then abandoned - a bit like the rest of the game , I think what we are in essence doing is activating it but without a manual or any kind of HELP.
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#10
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