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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Yep, I understand most don't see what I see ![]() Having said in the beginning that I know one thing that I think could be the cause was that I have a 120hz monitor. I just can't understand that I did not previously test to run it in 60hz which is what most use. I did that now and then I see what you see ![]() So - the bug is that it looks like crap on a fast computer with a 120hz monitor, where the Hollywood effect is there at all RPM, and it gets really silly at idle. I have the same effect on 3000 rpm as you 60hz guys have on idle... I simply see a lot more frames than you do on 60hz and then it just gets silly with blades all over ![]() So for me the alternatives are to run the game at 60hz and loose all those nice extra smooth fps I get on a 120hz monitor running at above 100 fps (which is really nice), or use the anti epilepsy filter which supposedly removes a lot of other effects and destroy the fps... Ilya needs a 120hz monitor and a fast rig to see this bug ![]() EDIT AGAIN: After flying around more now in 60hz I actually like the new prop effect as seen by most of you, and I realize why I got comments about me being a whiner pulling up old IRL experiences to prove you wrong ![]()
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas Last edited by mazex; 05-25-2011 at 04:44 PM. |
#2
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I think you are wrong, because my monitor/game resolution is running at 120 Hz too, and I don't see the hollywood propeller effects, but the realistic one. Maybe you have vsync activated (as I have it deactivated from both he game settings and videocard's drivers)?
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#3
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
#4
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As I mentioned in the other thread on this subject, the prop effect is far, far too dependent on fps and not totally dependent on prop rpm as it should be. Simply turning to a fps reducing scene (ie towards or away from London/an island in the online maps) will induce flickers in the prop, without any change in rpm - that fact makes each persons impression of the prop different, as we all run different resolutions, detail settings, monitor refresh rates etc. So, I'm guessing we'll see this discussion over and over again.
So, to recap CLOD repeated discussions: Tracers! - Too thick Props! - Might be too flickery at low rpm, hard to tell since its different for all of us! Landing! - Ground too forgiving! AI! - Disastrously good roll rates, painfully addicted to barrel rolls! Etc. ![]() ![]() |
#5
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Prop artifacts are definitely fps related on my system, but it's all over the place. The first time I tested it out I was getting intermittent white flickering blades (which I assume isn't a deliberate effect) only when my fps went up as high as they could go, as can be seen in this video at 2:20 -
Then the next time I played the game the props had a different, larger, darker, constant kind of rotating flickering at all fps. Hopefully if they fix the blades disappearing altogether behind some types of cloud they'll also address some of these other inconsistencies at the same time. |
#6
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I have a don't-know-what-Hz monitor (vsync enabled) and I see the hollywood effect as well. Actually, I think this is what epilepsy patients should be worried about. But thankfully, we've got the filter.
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