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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-25-2011, 04:27 PM
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mazex mazex is offline
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Originally Posted by Buchon View Post
The first time that I was read you about this, I think in the patch thread, I was think that was just that you disliked the new prop, so i give it no importance because is just a taste matter.

But thanks to that video I think that we are dealing with a bug here.

That prop is really annoying indeed, but that is not how the prop should be in the version 1.01.14588, I dont know what is going on in your IL2COD installation but there a problem.

The new prop is not visible at high rev, once you reach 3000 rev, for example , the prop is hardly visible.
EDIT: Found the problem, see below - also updated my first post!

Yep, I understand most don't see what I see The thing is that half of my video is at 3000 rpm. I start at idle and go to full throttle 3000 rpm. The external view is at that rpm too...

Having said in the beginning that I know one thing that I think could be the cause was that I have a 120hz monitor. I just can't understand that I did not previously test to run it in 60hz which is what most use. I did that now and then I see what you see I get a solid disc at high rpm and then the Hollywood one at low rpm. I could live with that even though I think it's overdone and the blades should really only appear while the engine is shutting down, but it's rather OK.

So - the bug is that it looks like crap on a fast computer with a 120hz monitor, where the Hollywood effect is there at all RPM, and it gets really silly at idle. I have the same effect on 3000 rpm as you 60hz guys have on idle... I simply see a lot more frames than you do on 60hz and then it just gets silly with blades all over

So for me the alternatives are to run the game at 60hz and loose all those nice extra smooth fps I get on a 120hz monitor running at above 100 fps (which is really nice), or use the anti epilepsy filter which supposedly removes a lot of other effects and destroy the fps...

Ilya needs a 120hz monitor and a fast rig to see this bug

EDIT AGAIN: After flying around more now in 60hz I actually like the new prop effect as seen by most of you, and I realize why I got comments about me being a whiner pulling up old IRL experiences to prove you wrong You really should see it in 120hz to understand my dislike of the new effect!
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Last edited by mazex; 05-25-2011 at 04:44 PM.
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Old 05-25-2011, 04:45 PM
adonys adonys is offline
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I think you are wrong, because my monitor/game resolution is running at 120 Hz too, and I don't see the hollywood propeller effects, but the realistic one. Maybe you have vsync activated (as I have it deactivated from both he game settings and videocard's drivers)?
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Old 05-25-2011, 04:52 PM
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mazex mazex is offline
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Originally Posted by adonys View Post
I think you are wrong, because my monitor/game resolution is running at 120 Hz too, and I don't see the hollywood propeller effects, but the realistic one. Maybe you have vsync activated (as I have it deactivated from both he game settings and videocard's drivers)?
I had vsync off at first and tried vsync on to try to get rid of it, but it was Hollywood all over on both settings. Works great on 60hz though... Maybe caused by my 580 being faster than your 560 so you don't see enough frames to mess it up?
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Old 05-26-2011, 07:52 AM
ARM505 ARM505 is offline
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As I mentioned in the other thread on this subject, the prop effect is far, far too dependent on fps and not totally dependent on prop rpm as it should be. Simply turning to a fps reducing scene (ie towards or away from London/an island in the online maps) will induce flickers in the prop, without any change in rpm - that fact makes each persons impression of the prop different, as we all run different resolutions, detail settings, monitor refresh rates etc. So, I'm guessing we'll see this discussion over and over again.

So, to recap CLOD repeated discussions:
Tracers! - Too thick
Props! - Might be too flickery at low rpm, hard to tell since its different for all of us!
Landing! - Ground too forgiving!
AI! - Disastrously good roll rates, painfully addicted to barrel rolls!

Etc.
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Old 05-26-2011, 05:51 PM
Les Les is offline
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Prop artifacts are definitely fps related on my system, but it's all over the place. The first time I tested it out I was getting intermittent white flickering blades (which I assume isn't a deliberate effect) only when my fps went up as high as they could go, as can be seen in this video at 2:20 -

Then the next time I played the game the props had a different, larger, darker, constant kind of rotating flickering at all fps. Hopefully if they fix the blades disappearing altogether behind some types of cloud they'll also address some of these other inconsistencies at the same time.
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Old 05-25-2011, 04:56 PM
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Redroach Redroach is offline
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I have a don't-know-what-Hz monitor (vsync enabled) and I see the hollywood effect as well. Actually, I think this is what epilepsy patients should be worried about. But thankfully, we've got the filter.
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