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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 05-22-2011, 07:56 PM
White Owl White Owl is offline
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Quote:
Originally Posted by mazex View Post
Exactly. Just as you say the prop is almost invisible, and in CoD until the latest patch it felt very good. Now there is a constant flickering / rotating effect that annoys me so much I can't play the game! It's completely unrealistic...
Oh, that's different. Mazex, you're not seeing what I'm seeing. I think your prop graphics are bugged somehow. I read a couple other people had problems with the propeller graphics, but turning vertical sync on fixed it...
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  #62  
Old 05-22-2011, 08:57 PM
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mazex mazex is offline
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Originally Posted by White Owl View Post
Oh, that's different. Mazex, you're not seeing what I'm seeing. I think your prop graphics are bugged somehow. I read a couple other people had problems with the propeller graphics, but turning vertical sync on fixed it...
Have turned on vsync but no difference. I'm running on a 120hz monitor if that could have anything to do with it... Had to turn on the anti epilepsy filter to get rid of the damn rotating prop disc at all rpm. I get an average of 45 fps in the bomber attack over London mission on very high settings with anti epilepsy on so I will have to go with that until they fix the new prop or give us an ini file option to disable it...
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  #63  
Old 05-22-2011, 10:44 PM
Les Les is offline
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The propellors?
You want the propellors?!
YOU CAN'T HANDLE THE PROPELLORS!!!

Lol, be careful what you ask for...





Watch these video's at your own risk. I will not be held accountable for any epileptic seizures or for any injuries to heads hitting keyboards due to falling asleep that these video's may cause.

Last edited by Les; 05-23-2011 at 02:56 AM.
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  #64  
Old 05-23-2011, 10:39 AM
ATAG_Dutch ATAG_Dutch is offline
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Nice Les, but forgive me if I didn't watch it all!

Only just noticed in my own clip that a bug is revealed quite graphically. In the external views, the prop disappears behind the clouds!!

Now that looks weird.

Last edited by ATAG_Dutch; 05-23-2011 at 02:16 PM. Reason: spuling
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  #65  
Old 05-23-2011, 12:26 PM
BigPickle
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Yep agreed, you can clearly see in the 109 video how the clouds sit in front of props looks quite gay tbh, its these small porblems that show there is a lack of organization behind the scenes.
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  #66  
Old 05-23-2011, 03:55 PM
TUCKIE_JG52 TUCKIE_JG52 is offline
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Ahh, finally found this post!

Here's my promised demo:



Note that the axe on the joy in inverted in respect of the Spitfire and hurricane ones, and that the first external view is accelerated because pitch is changed veeery slow!
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  #67  
Old 05-23-2011, 04:31 PM
ATAG_Doc ATAG_Doc is offline
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  #68  
Old 05-23-2011, 07:57 PM
ARM505 ARM505 is offline
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The new prop effect is great (I've been around plenty of RL props), but it should be independent of frame rate, and dependent only on RPM's. Currently, if you get into a graphically intensive scene, the prop will flicker at regular intervals, despite a constant RPM. Move away from that scene, and the prop will smooth out again, ergo it seems tied somehow to framerate.
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  #69  
Old 05-23-2011, 08:08 PM
skouras skouras is offline
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i've got problems with tearing at low rpm so i turn Vsync on and the problem gone...but i get a hit on frames
after 2 hours of flying i check out the Vsync and the tearing gone-the frames up again
what is going on....

Last edited by skouras; 05-23-2011 at 09:34 PM.
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