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#1
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Just a caution, AFAIK steam does not give any warnings, they collect data and in one hit will ban all accounts that have altered files, it might be a month down the track. Not sure with the state of play with COD atm that they are monitoring it though. So as Bigpickle pointed out use at own risk.
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#2
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#3
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thats a roger Skouras I wouldnt mate, I'm sure when the SDK comes out they will have a sign file that you can apply to the mods so it can be used online and the server checks to see what files are accepted and if yours has an extra or non accepted one it kicks from server rather than ban.
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#4
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good to know thanks
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#5
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Nice mod...I have just installed it and I really like the new wallpaper.
Forgive my saying so, but the guns sound a bit...weedy. No offence intended of course. If the guns really sounded like that, then that's fine by me. The default sounds for the guns are way too loud, imo, and this sounds better. |
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#6
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yeah im gonna do some volume tweaking in outside views, but yep thats real weapons sound
The bit thats really annoying me is having no wind, and having multiple actions attached to one sound command, its just crap and lazy work. For example, the click you get when you open your canopy is exactly the same click you get for every switch and every end of game load. Dreadful I just wish I could have some information from the Devs about what triggers there are for sound, so far I have found only 4 trigger words in game. Its really preventing me from taking this further to a point where it would be a extensive mod, plus all single engines use the merlin.prs and all twin engines use a twin.prs type of senario. Sad thing is I dont know if that will change and be expanded upon. As its a lot of work to create a new or expand on the sound system. I remember asking Oleg for sound details and when i finally got an answer, it was that the sound was good and was Binural etc etc. Huh! Course it is
Last edited by BigPickle; 05-25-2011 at 12:26 PM. |
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#7
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#8
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Time for another |
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#9
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im at work, cant do it now |
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