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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Why does everyone come to this forum to praise WoP? Don't they have their own? lol
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#2
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"Just imagine CloD with WoP map."
I'm sorry I can't; the concept is just too stupid on too many levels for me to consider.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#3
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Make your point. Why is it stupid?.
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#4
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WOP is nice in a Hollywood sort of way, but really WOP is so smooth with little or no pop ups etc because the horizon is a lot closer than in CoD and the map itself is tiny, even the no pop-up is replaced by a lot of shadowy buildings that gradually clear, it is a better way of doing it than CoD but really, do you want tiny maps, modelled with modern building placement or something a bit more realistic in size, modelling England as it was in 1940, just my thoughts, I guess we all are looking for different things.
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#5
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Really, beyond comparing steak to Spam I think both sides are right. It's much, much more resource intensive doing the scale that CloD has to process not to mention individual plane AI, but there is a lot of room for efficiency improvement.
We really are still in beta right now so they're tacking on stuff as they can manage then optimizing. We'll see, but the flickering shadows really gotta go... |
#6
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OK I will. As CarveL already said, it's comparing steak to spam. CloD is a state of the art flight simulator, and WOP is a Console arcade game port. The problems that CloD is suffering don't bear on that fact. The entire line of reasoning is irrelevant. And in my opinion Wop looks like crap. That is why I feel that the idea is too stupid to entertain.
Thank you for making me entertain it. ![]() Edit: As for your last post JT. There is no hating here (at least on my part). It's a question of scope. CloD has a much larger scope than WOP, it makes the two incompatible. The differences in detail are because of that difference in scope, and nary the twain shall meet.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit Last edited by BadAim; 05-22-2011 at 07:29 PM. |
#7
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Hilarious.
![]() I partially agree on this one... But it certainly doesn't explains it all! |
#8
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WOP looks great at a glance but when I got down low and had a closer look at the trees and houses. The shadows were just drawn on the ground as part of the ground texture. There's a huge saving in fps. WOP doesn't compute tree/building shadows in real time and so you can't change the time of day.
Get down low in COD and you can see more and more detailed ground objects. High rez textures and even grass. All with real time shadows that can changed with the time of day and have beautiful dawn and dusk. |
#9
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![]() ![]() Last edited by biltongbru; 05-22-2011 at 07:54 AM. |
#10
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