Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-21-2011, 10:18 PM
jt_medina jt_medina is offline
Approved Member
 
Join Date: Jul 2008
Posts: 212
Default

Being the first sim they do as far as I know, it's a success to me. WOP 2 is coming and I hope they improve the FM and DM and also gets an easy to use mission editor.
Reply With Quote
  #2  
Old 05-21-2011, 10:30 PM
Ctrl E Ctrl E is offline
Approved Member
 
Join Date: Apr 2008
Posts: 250
Default

Quote:
Originally Posted by jt_medina View Post
Being the first sim they do as far as I know, it's a success to me. WOP 2 is coming and I hope they improve the FM and DM and also gets an easy to use mission editor.
i like wop's maps but can's stand the overdone bloom
Reply With Quote
  #3  
Old 05-21-2011, 10:43 PM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

What I noted from the video of WoP is that there were NONE of following things we have in CoD..

1) Flickering shadows. Really bothering visual issue with CoD. Shadows solid only when close within the "LOD ring".

2) No LOD changes whatsoever, no popping up buildings etc. Extremely smooth transition of LOD, if any. In CoD the "ring of LOD" around your plane.

3) Smooth performance. Simply no slowdowns, stutter or stops. I had it that way too in the demo over Berlin with a ton going on around me, totally smooth experience.

Otherwise I do not comment WoP or CoD. Both represent something related to WW2 so leaving it there.
Reply With Quote
  #4  
Old 05-21-2011, 10:44 PM
Derinahon Derinahon is offline
Approved Member
 
Join Date: Apr 2011
Location: Hertfordshire, UK
Posts: 105
Default

Quote:
Originally Posted by biltongbru View Post
video for comparison purposes,that should be clear?
A tongue in cheek remark from me there.

Back on topic, even though it's missing some of the cinematic flair and tree placement (lol) of WoP, I think the presentation of CoD in game is fantastic. I doubt WoP could scale to the size of CoD's map and still look as pretty.

Personally I don't actually like the cinematic type filters and post processing they use in WoP, it makes the scene look quite dull and muted at times. Not hating on WoP, I have it and enjoyed it for what it is.
Reply With Quote
  #5  
Old 05-21-2011, 10:45 PM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

Yes, there are aspects that aren't as good as COD, but regarding the basic terrain representation of the English countryside they really nailed it.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB
Samsung 22" 1680x1050 / Win7 64 Home Premium
CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals
Reply With Quote
  #6  
Old 05-21-2011, 10:58 PM
Derinahon Derinahon is offline
Approved Member
 
Join Date: Apr 2011
Location: Hertfordshire, UK
Posts: 105
Default

Quote:
Originally Posted by kendo65 View Post
Yes, there are aspects that aren't as good as COD, but regarding the basic terrain representation of the English countryside they really nailed it.
I'd agree with that. Can't believe we've entertained another thread on this subject
Reply With Quote
  #7  
Old 05-21-2011, 11:03 PM
flyrob flyrob is offline
Registered Member
 
Join Date: May 2011
Posts: 5
Default

People who jump on anyone with critique seem to want this game to be perfect and have to create a dreamworld where it allready is, anyone who threatens that with some reality is uneducated etc....

I have to say, WoP is inferior in any gameplay aspect, but by the looks of it I swear it still looks like a next-generation game while the CoD landscape and stuttering just barely puts it ahead of 1946
Reply With Quote
  #8  
Old 05-21-2011, 11:10 PM
Derinahon Derinahon is offline
Approved Member
 
Join Date: Apr 2011
Location: Hertfordshire, UK
Posts: 105
Default

Why does everyone come to this forum to praise WoP? Don't they have their own? lol
Reply With Quote
  #9  
Old 05-21-2011, 11:28 PM
BadAim BadAim is offline
Approved Member
 
Join Date: Oct 2007
Posts: 984
Default

"Just imagine CloD with WoP map."

I'm sorry I can't; the concept is just too stupid on too many levels for me to consider.
__________________
I'm pretty much just here for comic relief.
Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit
Reply With Quote
  #10  
Old 05-21-2011, 11:37 PM
justme262 justme262 is offline
Approved Member
 
Join Date: Oct 2010
Location: Australia
Posts: 138
Default

WOP looks great at a glance but when I got down low and had a closer look at the trees and houses. The shadows were just drawn on the ground as part of the ground texture. There's a huge saving in fps. WOP doesn't compute tree/building shadows in real time and so you can't change the time of day.

Get down low in COD and you can see more and more detailed ground objects. High rez textures and even grass. All with real time shadows that can changed with the time of day and have beautiful dawn and dusk.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:31 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.