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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Being the first sim they do as far as I know, it's a success to me. WOP 2 is coming and I hope they improve the FM and DM and also gets an easy to use mission editor.
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#2
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i like wop's maps but can's stand the overdone bloom
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#3
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S!
What I noted from the video of WoP is that there were NONE of following things we have in CoD.. 1) Flickering shadows. Really bothering visual issue with CoD. Shadows solid only when close within the "LOD ring". 2) No LOD changes whatsoever, no popping up buildings etc. Extremely smooth transition of LOD, if any. In CoD the "ring of LOD" around your plane. 3) Smooth performance. Simply no slowdowns, stutter or stops. I had it that way too in the demo over Berlin with a ton going on around me, totally smooth experience. Otherwise I do not comment WoP or CoD. Both represent something related to WW2 so leaving it there. |
#4
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A tongue in cheek remark from me there.
Back on topic, even though it's missing some of the cinematic flair and tree placement (lol) of WoP, I think the presentation of CoD in game is fantastic. I doubt WoP could scale to the size of CoD's map and still look as pretty. Personally I don't actually like the cinematic type filters and post processing they use in WoP, it makes the scene look quite dull and muted at times. Not hating on WoP, I have it and enjoyed it for what it is. |
#5
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Yes, there are aspects that aren't as good as COD, but regarding the basic terrain representation of the English countryside they really nailed it.
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#6
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#7
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People who jump on anyone with critique seem to want this game to be perfect and have to create a dreamworld where it allready is, anyone who threatens that with some reality is uneducated etc....
I have to say, WoP is inferior in any gameplay aspect, but by the looks of it I swear it still looks like a next-generation game while the CoD landscape and stuttering just barely puts it ahead of 1946 |
#8
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Why does everyone come to this forum to praise WoP? Don't they have their own? lol
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#9
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"Just imagine CloD with WoP map."
I'm sorry I can't; the concept is just too stupid on too many levels for me to consider.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#10
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WOP looks great at a glance but when I got down low and had a closer look at the trees and houses. The shadows were just drawn on the ground as part of the ground texture. There's a huge saving in fps. WOP doesn't compute tree/building shadows in real time and so you can't change the time of day.
Get down low in COD and you can see more and more detailed ground objects. High rez textures and even grass. All with real time shadows that can changed with the time of day and have beautiful dawn and dusk. |
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