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#1
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Looks great but maybe reduce the contrast a tiny bit, just to soften slightly the colour difference.
The last picture looks nice but i couldnt put my finger on what it was that seemed out, then i realised straight away. Its the water!! at the moment it matches the crazy luminous stock landscape, plus the game engine for some bizzare reason does the opposite of reality and lightens textures with distance rather than darken them, but you wont be able to change that. Water here in the UK has a brown type colour especially the English channel, ![]() most inland water ways are a very similar greeny brown colour because of the sand and silt. If you could try to emulate those colour i think with your current textures it would maximize the effect beyond belief. EDIT# Sorry but i just realised there's some dirty bastard letting his dog shit on the grass Last edited by BigPickle; 05-17-2011 at 10:55 AM. |
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#2
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That last picture looks brilliant!
But I think that, in the textures themselves, there are too many really dark fields, and also too many really light fields (like the yellow/rape one, which is rather unhistorical) Not your fault though, Ali! Indeed, I think that overall, the fields are too dark for Summer. In CloD, the textures seem too washed out...maybe a correct colour balance can be achieved, where the fields are fairly light in colour, and the trees are contrastingly dark? And, has been said numerous times now, dark hedge-borders for the fields would be lovely. But all in good time. Interestingly, when I had time to fly Il-2, I used to use a program called powerstrip, which allows one to calibrate their monitor to represent colour temperatures, to simulate 'true' day-time colours. I use settings that Avala posted, and it makes Il-2 look wonderful. Last edited by philip.ed; 05-17-2011 at 11:22 AM. |
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#3
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mornin !, feedback is great thanks. still need some more though. its a must that we compare similar pics in terms of atmospherics and cloud cover with attention to distance from objective.
looking at my images today, yes its definetly not right still, but for me the "design" is better, just need those colour compromises etc. at dusk time im so very happy with it in general. as we all are with cod even with vanilla textures. so i reckon its about compromising. water colour. im not going to mess with that. on a summer days from height water reflects as blue, because of the bounce of light from sky off the sea and also the mass concentration effect. i know the brown comes from the overcast sky and a mix of sand particles in the sea. i live in blackpool so i know the sea. and were in a game here that isnt quite doing enough sshader wise to satisfy me/us. Big Pickle. id love to see that awesome image you posted without overcast sky, totally blue sky etc etc. just to compare the colours. Last edited by Ali Fish; 05-17-2011 at 12:30 PM. |
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#4
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Hi! Great job so far. I find those last screenshots a bit oversaturated IMO, maybe reducing contrast would help... I know the absence of haze and atmosphere affects the high altitude looking of the ground though...
Agree that the water should be browner... Don´t know if it can be changed through textures though... Looking forward to this Last edited by GuillermoZS; 05-17-2011 at 01:09 PM. Reason: spelling |
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#5
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Quote:
ill be back with brown sea folks. but really what are you guys on ? i know what im on. but the sea is blue, its translucent with alot of crap in it. up close without blue sky, it is brown. but not so with a blue sky above. then depending on the concetration of sky cover mixed with further light bounce it becomes grey. and when the light it fully diffused and in direct with low bounce its then brown. |
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#6
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I disagree about the sea. It should be murkier around the coast-line, and more blue/black/dark as it gets deeper...
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#7
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FAIL ! got the animations of the seascape but cant find anything else. and i like blue sea anyway, seriously it wouldnt look right any other colour other than more grey. it also exists everywhere (under terrain) so maybe its hard coded. not sure.
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