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#1
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No boot or ban here, but then i was not expecting either of the two possible outcomes. Its just a texture reload. Individual file sizes are the same.
just ran it online in those last pictures. on my own server, actually thats the only way that mission works. but i would like some testers for the online aspect and an ATI tester of the mod too. do you have any examples of this, i can do it but without a model of the hedge it might not work to well,, ahhaahh. unless i add this idea as a raised area to the normal maps with darkening on the diffuse. ( the effect will only be prounced from distance (+500m) and at low level light situations)..... hmmm. examples please if you got any. ! Last edited by Ali Fish; 05-13-2011 at 02:51 AM. |
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#2
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nice improvement 4me Ali! Great!
Please, where did u find the maps files to modify? Are these normal bitmap files or encoded one? Thanks |
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#3
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they are 12 mip map stage DDS files of DXT variations 3 and 5 for the trees. located in the parts folder and the $core folder within SFS files.
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#4
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thx!
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#5
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Maybe something more similar to this in colour...(although, IMHO, as photos show, the terrain in England would probably be slightly lighter in summer)
http://simhq.com/forum/ubbthreads.ph...ml#Post3220047 |
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#6
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Great work, thanks.
Btw, this kind of visual options should simply be standard in any game, so that every player could play the game he likes. |
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#7
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A bit too dark, but I like it MUCH better. Relly looking forward to it !
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#8
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Quote:
i'm guessing you will pm about testing? |
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#9
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ok hmmm. pondering this ...... its summery but still garish. i like it. maybe if i apply some sheen to the mip maps it might help, i dunno. HELP ! feed me with ideas please.
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Last edited by Ali Fish; 05-17-2011 at 01:09 AM. |
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#10
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Pics not loading.
And why don"t you just batch process the textures? |
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