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#1
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iam processing them in bulk via photoshop with a custom made action for the changes. what difference does it make how i do it ?
with mod but at 19:00 hrs. i like this personally. its going to have to be video comparisons from now on, the bandwidth on these images i produce is incredible. taking off and getting to these images was prettydamn cool at this time with the new detail. up close the textures are so much more alive with fine detail. maybe a bit rough tbh. ![]() ![]()
Last edited by Ali Fish; 05-17-2011 at 03:02 AM. |
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#2
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looks amazing
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#3
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France wip. ran these through the same changes.
![]() ok so the image below ive tweaked in photoshop. added some red a little blue and minus a touch of green. such a basic change, but its getting that burnished summer look i think, ignore plane and sky colours for now. but ill say this. the developers in my high opinion have too much yellow light thing going on. to much characterisation in this sim. or well there computer monitors are set up quite differently maybe i should try a cold temp settings ???, because i think thats it. everything becomes so much nicer with techniques i should not have to employ. i believe i have a good eye for things and i sware theres somthing not right. anyway voila. this practically emulates a colder temperature setting in comparison to all others and for some reason its now looking "propa" all images are the same mod pack. no changes other than time of day. either 19:00 or 13:00 fufufeedback time ! ![]() im off to bed with a phat spliff to chill out \o/ i believe im finally getting somewhere. and adding to the overall pallette with more different colours has made the tiles less distinguishable whilst adding a realistic element of chaos out to the horizons, enjoy navigating lol. further changes may involve a more hazy look with the mips especially out to the horizon. not sure. the effect should work well with the morning mist and general dusk time. Last edited by Ali Fish; 05-17-2011 at 03:16 AM. |
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#4
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Looks great but maybe reduce the contrast a tiny bit, just to soften slightly the colour difference.
The last picture looks nice but i couldnt put my finger on what it was that seemed out, then i realised straight away. Its the water!! at the moment it matches the crazy luminous stock landscape, plus the game engine for some bizzare reason does the opposite of reality and lightens textures with distance rather than darken them, but you wont be able to change that. Water here in the UK has a brown type colour especially the English channel, ![]() most inland water ways are a very similar greeny brown colour because of the sand and silt. If you could try to emulate those colour i think with your current textures it would maximize the effect beyond belief. EDIT# Sorry but i just realised there's some dirty bastard letting his dog shit on the grass Last edited by BigPickle; 05-17-2011 at 10:55 AM. |
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#5
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That last picture looks brilliant!
But I think that, in the textures themselves, there are too many really dark fields, and also too many really light fields (like the yellow/rape one, which is rather unhistorical) Not your fault though, Ali! Indeed, I think that overall, the fields are too dark for Summer. In CloD, the textures seem too washed out...maybe a correct colour balance can be achieved, where the fields are fairly light in colour, and the trees are contrastingly dark? And, has been said numerous times now, dark hedge-borders for the fields would be lovely. But all in good time. Interestingly, when I had time to fly Il-2, I used to use a program called powerstrip, which allows one to calibrate their monitor to represent colour temperatures, to simulate 'true' day-time colours. I use settings that Avala posted, and it makes Il-2 look wonderful. Last edited by philip.ed; 05-17-2011 at 11:22 AM. |
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#6
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mornin !, feedback is great thanks. still need some more though. its a must that we compare similar pics in terms of atmospherics and cloud cover with attention to distance from objective.
looking at my images today, yes its definetly not right still, but for me the "design" is better, just need those colour compromises etc. at dusk time im so very happy with it in general. as we all are with cod even with vanilla textures. so i reckon its about compromising. water colour. im not going to mess with that. on a summer days from height water reflects as blue, because of the bounce of light from sky off the sea and also the mass concentration effect. i know the brown comes from the overcast sky and a mix of sand particles in the sea. i live in blackpool so i know the sea. and were in a game here that isnt quite doing enough sshader wise to satisfy me/us. Big Pickle. id love to see that awesome image you posted without overcast sky, totally blue sky etc etc. just to compare the colours. Last edited by Ali Fish; 05-17-2011 at 12:30 PM. |
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#7
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Hi! Great job so far. I find those last screenshots a bit oversaturated IMO, maybe reducing contrast would help... I know the absence of haze and atmosphere affects the high altitude looking of the ground though...
Agree that the water should be browner... Don´t know if it can be changed through textures though... Looking forward to this Last edited by GuillermoZS; 05-17-2011 at 01:09 PM. Reason: spelling |
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