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  #591  
Old 05-05-2011, 10:57 PM
Freycinet Freycinet is offline
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Thanks for your nice comments about my videos a few pages back. I'm putting another one up tomorrow...
  #592  
Old 05-06-2011, 06:52 AM
airsheep airsheep is offline
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Quote:
Originally Posted by wilburnator View Post
I mapped the "pinky" button on my CH Fighterstick to center my Track IR, and when the crosshair (or me rather me in my seat) start to drift out of position I look dead on at the screen and hit the button, putting the crosshairs right where they are supposed to be.

I am using Track IR5, having had TIR2 and TIR3 in the past, I will say TIR5 is VASTLY better, and needs to be re-centered much less often.
yep, i have tr4, but when i hit the center button my crosshair won't be in the middle of the gunsight but below, so i see just the top of my crosshair..i donno why...
  #593  
Old 05-06-2011, 08:48 AM
Freycinet Freycinet is offline
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New video by me:

http://forum.1cpublishing.eu/showthr...218#post279218

(dedicated thread...)
  #594  
Old 05-06-2011, 02:04 PM
ATAG_Doc ATAG_Doc is offline
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With a 1000 planes I don't know how they kept from running into each other to be honest. I assure you I would clip one or two heh
  #595  
Old 05-06-2011, 06:25 PM
Les Les is offline
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Have found a way to make a smooth recording of the 1610 plane mission. Will have to do further testing and look at more results to see if it works as well as it seems to, but that stutter that was killing it before is gone. Don't want to clutter up this thread though with my little drama's in relation to it all, so I'll just put up another video if I come up with something worth looking at. Does look though like I spoke too soon about being limited to making recordings with just 1000 planes.
  #596  
Old 05-06-2011, 06:33 PM
JG14_Jagr JG14_Jagr is offline
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Quote:
Originally Posted by Les View Post
From the quick search I did, the biggest raid on London involved about a thousand German planes (400 bombers and 700 fighters), but I don't know how spread out they would have been in space and time, or how many British fighters met them, so to recreate something like that in a video made using 'Cliffs of Dover' could indeed just require using a couple of hundred planes, which is do-able now.
This is a reference about Allied raids..but can be used as a comparison...

Some of the largest raids employed 1000 bombers to strike targets in Germany. This bomber stream could be as long as 100 miles (161 km) and as wide as 1 mile (1.61 km). At 180 mph (290 km/h) over the target an air raid could last from 35-45 minutes.
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  #597  
Old 05-06-2011, 09:48 PM
DoolittleRaider DoolittleRaider is offline
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With regard to numbers of aircraft needed to be seen in a COD mission emulating raids of the Battle of Britain time frame, I should think that no more than a couple of hundred would suffice. If the Luftwaffe flew a maximum of 1500 "sorties" on some 'maximum effort' days across the breadth of southeast England against geographically separated targets, and over a duration of several hours, clearly no more than a few hundred would be at any specific location-in-space and time.

The USAAF attacks on Germany in 44 and 45 did number in excess of 1000 bombers, and perhaps an equal or larger number of fighters, but that stream of bombers and escorting fighters would likewise have been spread out in time-and-space. Thus, again, even an emulation of an air battle over Germany in '45 would not require more than a few hundred aircraft to be 'spawned' in a COD game/flightsim at any one point in time.

Therefore, I think that the investigation into 'smoothness' of the simulation in handling 1600+ simultaneous aircraft is interesting only in theoreticals. Of course, if it can be shown (tweaked) that such a massive number of aircraft can be generated smoothly, that bodes very well for extremely smooth, non-stuttering air battles of a realistic 300 aircraft or so.

imho
  #598  
Old 05-06-2011, 10:31 PM
Les Les is offline
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Quote:
Originally Posted by JG14_Jagr View Post
This is a reference about Allied raids..but can be used as a comparison...

Some of the largest raids employed 1000 bombers to strike targets in Germany. This bomber stream could be as long as 100 miles (161 km) and as wide as 1 mile (1.61 km). At 180 mph (290 km/h) over the target an air raid could last from 35-45 minutes.
Hmmmm, tempting. And with the right choice of shots it could even be watchable, if not jaw-dropping. But without the kind of planes that were actually involved, able to fly at the right altitude, over the right kind of locations, it would have to be a fantasy scenario at the moment, and would take a lot of effort to do even then. Too much for me to do in any case, but it certainly gets the imagination going.
  #599  
Old 05-06-2011, 10:50 PM
Les Les is offline
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Quote:
Originally Posted by DoolittleRaider View Post
With regard to numbers of aircraft needed to be seen in a COD mission emulating raids of the Battle of Britain time frame, I should think that no more than a couple of hundred would suffice. If the Luftwaffe flew a maximum of 1500 "sorties" on some 'maximum effort' days across the breadth of southeast England against geographically separated targets, and over a duration of several hours, clearly no more than a few hundred would be at any specific location-in-space and time.

The USAAF attacks on Germany in 44 and 45 did number in excess of 1000 bombers, and perhaps an equal or larger number of fighters, but that stream of bombers and escorting fighters would likewise have been spread out in time-and-space. Thus, again, even an emulation of an air battle over Germany in '45 would not require more than a few hundred aircraft to be 'spawned' in a COD game/flightsim at any one point in time.

Therefore, I think that the investigation into 'smoothness' of the simulation in handling 1600+ simultaneous aircraft is interesting only in theoreticals. Of course, if it can be shown (tweaked) that such a massive number of aircraft can be generated smoothly, that bodes very well for extremely smooth, non-stuttering air battles of a realistic 300 aircraft or so.

imho
Definitely entering into the theoretical realm at this point, well beyond anything that could be considered realistic.

I could be wrong, but from what I've already seen I don't think the game engine itself will have a problem rendering several hundred aircraft at once, at playable frame-rates, when the hardware is capable of doing so.

And in the meantime, right now, purely in terms of numbers of planes, video's can be made, using the current game, with enough aircraft in them to recreate anything that actually happened during the Battle of Britain. Whether anyone has the skills and commitment to work around the game's other limits and actually do that is another thing.
  #600  
Old 05-07-2011, 01:40 AM
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louisv louisv is offline
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