Quote:
Originally Posted by pupo162
well Les, thank you
i guess that wit htime and mroe powerfull CPUS 1600 planes as a limite sounds really reasonable. i cna only believe such a enourmous ammount to be needed to SIM a massive USAAF raid on germany. i remenber reading that something like 1000 bombers and 1500 escorts were used.
CLod would need a 500 limit to be able to sim the BOB i believe. ATM i cnat handle more than 50 or so.
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From the quick search I did, the biggest raid on London involved about a thousand German planes (400 bombers and 700 fighters), but I don't know how spread out they would have been in space and time, or how many British fighters met them, so to recreate something like that in a video made using 'Cliffs of Dover' could indeed just require using a couple of hundred planes, which is do-able now.
But to make it playable in real time...it's probably possible to work out what sort of theoretical system requirements you'd need based on how much I had to slow down the game to get decent frame-rates using my current system.
Very roughly speaking though, as I had to slow down the game by at least a factor of four, you'd need a system approximately four times faster than what I'm using (GTX580, i7920). At the current rate of hardware development, that's still some years away yet, probably 5-10 years. Which, funnily enough, would fit the projected life-span of the new IL-2 series itself. It fits in too with how long the hardware took to catch up with the previous Il-2 series. So, yeah, if all goes well, we'll finally have the hardware to run the game at decent frame-rates with a realistic amount of planes some time towards the end of the game's life.